鋼鐵練習生Steel Trainee
鈦扯了吧!金屬英雄大亂鬥Ti-tally Stretched! Metal Heroes Brawl
案件:纜車鋼索伸長事件Case File: The Stretched Cable
▶ 開始遊戲(劇情)▶ Start Game (Story)
⚔ 自由對戰⚔ Free Battle
🌐 線上多人(開房/加入)🌐 Online (Host / Join)
📂 讀取存檔📂 Load Game
⚙ 設定⚙ Settings
📖 遊戲說明書📖 Game Manual
開啟線上說明書Open Online Manual
⛶ 全螢幕⛶ Fullscreen
離開全螢幕Exit Fullscreen
返回Back
確定OK
下一步 ▶Next ▶
出發!Let's Go!
繼續Continue
跳過 ▶▶Skip ▶▶
出陣準備Squad Setup
搜查路線圖:六條線索Investigation Map: Six Clues
重播開場動畫Replay Intro
設定Settings
一般General
音訊Audio
畫面Video
自訂按鍵Key Bindings
語言Language
中文中文
中文/English中文/English
EnglishEnglish
遊戲人數Players
劇情提示Story Hints
螢幕搖桿On-screen Joystick
背景音樂Background Music
音效Sound Effects
主音量Master Volume
音樂音量Music Volume
音效音量SFX Volume
開啟On
關閉Off
全螢幕Fullscreen
繪圖Renderer
WebGPU 硬體WebGPU Hardware
軟體Software
畫質Quality
流暢Smooth
標準Standard
高(2K)High (2K)
此裝置不支援 WebGPU,已自動改用軟體繪圖。WebGPU is not available on this device. Switched to software rendering.
美術:OpenArt · GPT Image 2.5 產生之手繪點陣圖Art: hand-drawn pixel art generated with OpenArt · GPT Image 2.5
玩家 Player
上Up
下Down
左Left
右Right
攻擊Attack
大招Super
暫停Pause
請按下按鍵…Press a key…
恢復預設Reset Defaults
玩家 3、4 請使用遊戲手把(自動偵測)。滑鼠可為玩家 1 瞄準。Players 3–4 use gamepads (auto-detected). The mouse aims for Player 1.
暫停中Paused
繼續遊戲Resume
重新開始Restart
存檔Save Game
讀檔Load Game
回主選單Main Menu
存檔Save Game
讀取存檔Load Game
存檔欄位 Slot
(空)(empty)
已存檔!Saved!
已讀取存檔!Game loaded!
刪除Delete
匯出存檔碼Export Code
匯入存檔碼Import Code
存檔碼可貼到其他裝置繼續遊戲。Copy the save code to continue on another device.
存檔碼無效。Invalid save code.
場地Arena
雪地纜車站Snowy Cable-Car Station
月夜試驗室Moonlit Test Lab
題目範圍Question Range
全部All
連線方式:所有裝置連到同一個中繼 (relay) 伺服器,用相同房間代碼加入。由主機開房,其他人加入(每台裝置 1 位玩家,最多 4 人)。All devices connect to the same relay server and use the same room code. One player hosts; the others join (1 player per device, up to 4).
中繼伺服器網址Relay Server URL
房間代碼Room Code
狀態Status
玩家Players
開房(主機)Host
加入Join
連線中…Connecting…
已連線Connected
已斷線Disconnected
連線失敗,請確認中繼伺服器網址。Connection failed. Check the relay URL.
等待主機開始…Waiting for host…
寶石Gems
時間Time
大招就緒!Super ready!
彈性區:一段時間沒受傷,變形會完全恢復(彈性 = 可逆)。Elastic region: rest a moment and the deformation fully recovers (elastic = reversible).
⚠ 超過降伏點!進入塑性區,留下的變形是永久的。⚠ Past the yield point! Plastic deformation is permanent.
卸載後只恢復彈性部分,卸載線平行於彈性段(斜率 E)。Unloading recovers only the elastic part; the unloading line is parallel to slope E.
⚠ 超過抗拉強度 TS:開始頸縮,移動變慢!⚠ Past tensile strength TS: necking starts, you slow down!
答對了!退火處理:消除部分塑性應變。Correct! Annealing removes part of your plastic strain.
拉力章魚:讓你承受拉伸應力。鑄鐵最怕它!Tension Tentacle puts you in tension. Cast iron hates it!
壓縮岩怪:壓應力。鑄鐵抗壓特別強。Compression Boulder: compressive stress. Cast iron resists it well.
剪刀怪:剪應力 τ = F/A₀,力平行於斷面。Shear Blade: shear stress τ = F/A₀, force parallel to the face.
扭力旋風:扭轉也是一種剪力 τ = Tr/Ip。Torsion Twister: torsion is shear too, τ = Tr/Ip.
銅的應變硬化:塑性應變越大,攻擊越強(σT = K εTⁿ)。Copper strain-hardens: more plastic strain → stronger attacks (σT = K εTⁿ).
打破題目箱來答題,答對可充能大招並收集寶石!Break question boxes to answer. Correct answers charge your super and give gems!
斷裂!Fracture!
重新上場 Respawn in
線索 Clue
✔ 答對了!✔ Correct!
✘ 答錯了✘ Not quite
正確答案:Answer:
時間到!Time's up!
案件突破!Case Cracked!
調查失敗…Investigation Failed…
分數Score
答對率Accuracy
答對題數Correct
需要複習的題目Review These
(無)(none)
下一個案件 ▶Next Case ▶
再試一次Retry
⚠ 巨型橫梁機出現了!⚠ The Great Crosshead appears!
魔王會把大家往上拉(拉伸)!打倒它,真相就會揭曉。The boss pulls everyone in tension! Defeat it to reveal the truth.
目標:收集 {n} 顆寶石Goal: collect {n} gems
目標:擊倒巨型橫梁機Goal: defeat The Great Crosshead
請將裝置橫放 以獲得最佳體驗Please rotate your device to landscape
偵測到觸控螢幕,要開啟螢幕搖桿嗎?Touch screen detected. Turn on the on-screen joystick?
好Yes
不用No
此版本已被修改。原始作品:AEML, NTUSTThis copy has been modified. Original work: AEML, NTUST
🔒 先破解前一個案件🔒 Solve the previous case first
✔ 已破解✔ Solved
鋼鐵史提爾Sterling Steel
疾風艾爾Zip Al
銅銅潘妮Penny Copper
鈦空蒂雅Tia Titanium
鎢鋼巨人湯克Tunk Tungsten
鑄鐵大廚Chef Skillet
均衡型。E = 207 GPa,剛性高,被打幾乎不會被擊退。延性好、韌性大。All-rounder. E = 207 GPa: stiff, barely knocked back. Ductile and tough.
速度型。密度低跑得快,但 E 只有 69 GPa,被打會飛很遠。Speedster. Light and fast, but E is only 69 GPa — big knockback.
越戰越強。降伏早,但應變硬化指數 n ≈ 0.5:塑性應變越大攻擊越強。Gets stronger. Yields early, but n ≈ 0.5 strain hardening: more plastic strain, more damage.
刺客型。比強度最高:輕、快、攻擊力高。Assassin. Best strength-to-weight: light, fast, hard-hitting.
坦克型。E = 407 GPa、降伏強度極高,但幾乎沒有塑性區:脆性,一過降伏就快斷裂!Tank. E = 407 GPa, huge yield strength, but almost no plastic region: brittle — fractures soon after yielding!
砲台型。抗壓強(壓縮傷害減半)、怕拉伸(拉力傷害加倍)。脆性材料。Artillery. Strong in compression (½ damage), weak in tension (2× damage). Brittle.
大招:0.2% 偏移線 — 畫出平行彈性段的鋼樑牆,定身碰到的敵人。Super: 0.2 % Offset Line — a steel wall parallel to the elastic line that freezes enemies.
大招:順風衝刺 — 高速衝鋒並撞飛路上敵人。Super: Tailwind Dash — a high-speed rush that bowls enemies over.
大招:加工硬化旋鞭 — 360° 鞭擊,傷害隨塑性應變提高。Super: Work-Hardening Whip — a 360° lash that scales with plastic strain.
大招:噴射突擊 — 跳躍到目標點並造成範圍傷害。Super: Jet Strike — leap to the target and blast the area.
大招:維克氏壓痕 — 鑽石金字塔重擊地面,暈眩周圍敵人。Super: Vickers Indent — a diamond-pyramid ground slam that stuns nearby enemies.
大招:鑄鐵大砲 — 發射巨大鐵球,壓縮衝擊波。Super: Cast-Iron Cannon — a giant iron ball with a compressive shockwave.
彈性模數 EModulus E
降伏強度 σyYield σy
抗拉強度 TSTensile TS
伸長率 %ELElongation %EL
應力–應變曲線(血條)Stress–strain curve (your health bar)
拉力章魚Tension Tentacle
壓縮岩怪Compression Boulder
剪刀怪Shear Blade
扭力旋風Torsion Twister
巨型橫梁機The Great Crosshead
應力與應變Stress & Strain
§6.2–6.3 · σ, ε, τ, γ§6.2–6.3 · σ, ε, τ, γ
彈性變形Elastic Deformation
§6.4–6.5 · E, ν, G, K§6.4–6.5 · E, ν, G, K
塑性變形與降伏Plastic Deformation
§6.6 · σy, TS, 頸縮§6.6 · σy, TS, necking
延性與韌性Ductility & Toughness
§6.6 · %EL, %RA, Ur§6.6 · %EL, %RA, Ur
真應力與應變硬化True Stress
§6.7–6.9 · σT, n§6.7–6.9 · σT, n
硬度 · 最終對決Hardness · Final Showdown
§6.10 · HB, HRC, Mohs§6.10 · HB, HRC, Mohs
很久很久以前,人們第一次把熔化的青銅倒進模子裡。Long ago, someone poured molten bronze into a mold for the first time.
一錘、一錘,鐵在火花中學會了變形。Hammer after hammer, iron learned to change its shape in a shower of sparks.
鋼鐵撐起了橋,讓世界跑得更遠。Steel held up bridges and carried the world farther.
今天,我們用一條曲線,讀懂金屬的心。Today, one curve lets us read the heart of a metal.
直到那一夜──纜車的鋼製吊桿,伸長了 4%,再也回不去。Until that night — a steel hanger rod stretched 4 % and never came back.
六位鋼鐵練習生集合!真相,就藏在應力–應變曲線裡。Six steel trainees assemble! The truth hides in the stress–strain curve.
旁白Narrator
幻影應變Phantom Strain
大雪過後,學校的滑雪行程被迫暫停:一根鋼製吊桿比設計圖長了 4%,而且沒有彈回原狀。After the blizzard, the school ski trip stops: one steel hanger rod is 4 % longer than its drawing — and it won't spring back.
現場留下一張卡片:「我將偷走你們鋼鐵的彈性。── 幻影應變」A card was left behind: "I shall steal the spring of your steel. — Phantom Strain"
是怪盜幹的?還是應力–應變曲線在說故事?跟著六條線索,照曲線的順序調查!A phantom thief — or a story told by the stress–strain curve? Follow six clues, in the order of the curve!
線索一:雪到底「多用力」拉這根鋼棒?力要除以原始面積,才是應力 σ = F/A₀。Clue 1: How hard did the snow pull? Divide force by the original area: σ = F/A₀.
打破題目箱!答對就能收集寶石、充能大招。小心拉力章魚和剪刀怪!Smash question boxes! Correct answers give gems and charge your super. Watch out for tentacles and blades!
線索二:幻影說要偷走「彈性」。彈性變形是可逆的,卸載就恢復。Clue 2: The phantom wants to steal "elasticity". Elastic deformation is reversible.
看看你的血條:它就是應力–應變曲線!在彈性區休息一下,變形會完全恢復。Look at your health bar — it IS a stress–strain curve! Rest in the elastic region and you fully recover.
線索三:鋼棒回不去了。超過降伏強度 σy 後,原子面滑移,變形變成永久。Clue 3: The rod never came back. Beyond σy, atomic planes slip and deformation becomes permanent.
超過抗拉強度 TS 後會頸縮──現場那根鋼棒中間就有「腰身」!Past TS comes necking — the rod at the scene had a "waist"!
線索四:鋼棒是慢慢伸長,還是突然斷?延性與韌性決定一切。Clue 4: Would it stretch slowly or snap? Ductility and toughness decide.
韌性 = 曲線下的總面積。強度最高的英雄,不一定最耐打喔!Toughness = total area under the curve. The strongest hero isn't always the toughest!
線索五:工程曲線在 TS 之後下降,金屬真的變弱了嗎?Clue 5: The engineering curve drops after TS. Did the metal really get weaker?
用真實面積算真應力 σT = σ(1+ε),它根本沒變弱。銅英雄越打越強就是應變硬化!Use the real area: σT = σ(1+ε). It never weakened. Copper getting stronger is strain hardening!
線索六:換上的鋼棒真的「等同」嗎?一個壓痕就能讀出強度:TS ≈ 3.45 × HB。Clue 6: Was the replacement rod really "equivalent"? One dent tells: TS ≈ 3.45 × HB.
呵呵……想知道真相,先打倒我的巨型橫梁機吧!Heh… want the truth? Defeat my Great Crosshead first!
真相只有一個:暴風雪中吊桿承受約 265 MPa,但換裝鋼棒的 σy 只有約 200 MPa。The truth: in the storm the rod carried ~265 MPa, but the replacement's σy was only ~200 MPa.
應力超過降伏強度 → 永久塑性應變 4% → 頸縮。不是怪盜,是選材錯誤!Stress exceeded yield → 4 % permanent plastic strain → necking. Not a thief — a materials mistake!
今晚我什麼也不偷。偵探們,記得選 σy ≥ 1.5 × 265 ≈ 398 MPa、又有延性的鋼!I steal nothing tonight. Detectives — choose a ductile steel with σy ≥ 1.5 × 265 ≈ 398 MPa!
【目標】打破題目箱並答題、擊倒敵人,收集寶石破解六個案件。 【血條=應力–應變曲線】受傷時紅點沿曲線前進: ‧ 彈性區:休息即完全恢復 ‧ 超過降伏點:塑性變形永久留下 ‧ 超過 TS:頸縮、移動變慢 ‧ 到斷裂點:倒下,數秒後重新上場 答對題目 = 退火,可消除部分塑性應變。 【操作】 玩家 1:WASD 移動、J 攻擊、K 大招(滑鼠可瞄準、左鍵攻擊、右鍵大招) 玩家 2:方向鍵移動、/ 攻擊、. 大招 玩家 3–4:遊戲手把(左搖桿、A 攻擊、B 大招) 手機/平板:先按「全螢幕」並橫放,設定中開啟「螢幕搖桿」 P 或 Esc:暫停 【線上多人】房主按「線上多人」開房,畫面顯示 6 碼房號、連結與 QR code;其他人掃描或點連結即可加入。座位可設為 本機/電腦/線上,斷線時由電腦暫代。[Goal] Break question boxes, answer, defeat enemies and collect gems to crack six cases. [Health bar = stress–strain curve] When hit, the red dot moves along your curve: • Elastic region: rest to fully recover • Past yield: plastic deformation stays • Past TS: necking, you move slower • At fracture: you go down and respawn in a few seconds Correct answers = annealing: removes part of your plastic strain. [Controls] Player 1: WASD move, J attack, K super (mouse aims; left click attack, right click super) Player 2: Arrows move, / attack, . super Players 3–4: gamepads (left stick, A attack, B super) Phones/tablets: tap "Fullscreen", hold in landscape and turn on "On-screen Joystick" in Settings P or Esc: pause [Online] The host presses "Online" to open a room with a 6-character code, link and QR code; others scan it or open the link to join. Seats can be Local / CPU / Online; the CPU takes over if someone drops.
本機遊戲Local
開房 (Relay)Host (Relay)
加入 (Relay)Join (Relay)
本機Local
電腦CPU
線上Online
複製連結Copy Link
已複製連結!Link copied!
等待線上玩家…Waiting for player…
連線中…Connecting…
房號 {n}:等待玩家加入Room {n}: waiting for players
已連線,等待房主開房…Connected — waiting for the host…
已加入房間,等待房主出發!Joined! Waiting for the host to start.
房間已滿或沒有線上座位。The room is full or has no online seat.
連線中斷,重新連線中…Connection lost — reconnecting…
無法連線到中繼伺服器。Cannot reach the relay server.
房主已離線。The host has left.
請輸入 6 碼房號。Enter the 6-character room code.
請把至少一個座位設為「線上」。Set at least one seat to Online.
{p} 斷線,由電腦暫代。{p} disconnected — the CPU takes over.
{p} 回來了!{p} is back!
{p} 加入了!{p} joined!
曲目Tracks
連線Network
預設使用 AEML 的 Cloudflare 中繼(與 Wii 模擬器、晶界斬鬼錄相同)。留空即使用預設值。Uses the AEML Cloudflare relay by default (same as the Wii emulator and Ch.04 game). Leave blank for the default.
播放方式Playback
依場景自動切換Auto by scene
固定播放選定曲目Always play the chosen track
▶ 試聽▶ Preview
■ 停止■ Stop
選用Use
正在播放Now playing
背景音樂目前關閉;試聽不受影響。Music is off; previews still play.
日常與溫馨Everyday & Warm
學術與典雅Academic & Elegant
奇幻與戰鬥Fantasy & Battle
雪晨小屋Snowy Morning Lodge
練習生集合!Trainees, Assemble!
講堂小步舞曲Lecture Hall Minuet
案件檔案The Case File
降伏點!Yield Point!
午夜頸縮Necking at Midnight
巨型橫梁機The Great Crosshead
水彩年代Watercolor Ages
案件突破Case Cracked
再拉一次One More Pull
主選單Main menu
出陣準備Squad setup
搜查路線圖、結算Case map, results
劇情對話Story scenes
雪地纜車站戰鬥Snowy station battles
月夜試驗室戰鬥Moonlit lab battles
魔王戰Boss battle
開場動畫Intro animation
破案Case cleared
調查失敗Case failed
難度Difficulty
簡單Easy
中Normal
困難Hard
地獄Hell
簡單:原始平衡,適合第一次玩或複習。答錯沒有懲罰,答題 30 秒。Easy: the original balance — good for a first play or review. No penalty for wrong answers; 30 s per question.
中(預設):敵人血量 ×1.4、傷害 ×1.45、更快更多;目標寶石 ×1.25;答錯扣 1 顆寶石;答題 25 秒。Normal (default): enemies ×1.4 HP, ×1.45 damage, faster and more of them; ×1.25 gem goal; a wrong answer costs 1 gem; 25 s per question.
困難:敵人血量 ×1.8、傷害 ×1.9;目標寶石 ×1.5;答錯扣 1 顆寶石並被拉長 10% 應變;彈性恢復較慢;答題 20 秒。Hard: enemies ×1.8 HP, ×1.9 damage; ×1.5 gem goal; a wrong answer costs 1 gem and adds 10 % strain; slower elastic recovery; 20 s per question.
地獄:敵人血量 ×2.3、傷害 ×2.4、數量大增;目標寶石 ×1.75;答錯扣 2 顆寶石並被拉長 16% 應變;藥水很少;答題只有 15 秒。Hell: enemies ×2.3 HP, ×2.4 damage, many more of them; ×1.75 gem goal; a wrong answer costs 2 gems and adds 16 % strain; few potions; only 15 s per question.
🎬 觀看結局🎬 Watch Ending
練習生畢業了!Trainees Graduate!
結局影片Ending movie
暴風雪過去了。纜車換上 σy = 420 MPa 的新鋼棒,重新出發!The storm has passed. With a new σy = 420 MPa rod, the cable car runs again!
σy 420 MPa ≥ 1.5 × 265 MPa ✔σy 420 MPa ≥ 1.5 × 265 MPa ✔
等等……幻影應變的真面目,竟然是——試片君!?Wait… Phantom Strain is actually — Specimen-kun!?
「嗚嗚……我只是想讓大家搞懂應力–應變曲線嘛~你們上課都在睡覺!」"Boo-hoo… I just wanted you to get the stress–strain curve! You all slept in class!"
破案慶功宴!鑄鐵大廚的鐵鍋火鍋開動,鎢鋼巨人負責照明。Case-closed party! Chef Skillet's cast-iron hotpot is served — Tunk is the lamp.
NG 花絮BLOOPERS
疾風艾爾:E 只有 69 GPa……被雪球打飛了~Zip Al: E is only 69 GPa… knocked flying by a snowball!
銅銅潘妮:應變硬化!越拉越強!Penny Copper: strain hardening — the more you pull, the stronger I get!
鎢鋼巨人:抱、抱太緊……我是脆性的啦!Tunk Tungsten: N-not so tight… I'm brittle!
鋼鐵練習生,全員畢業!Steel Trainees — everyone graduates!
鋼鐵練習生Steel Trainee
鈦扯了吧!金屬英雄大亂鬥Ti-tally Stretched! Metal Heroes Brawl
企劃・教學設計 AEML, NTUSTConcept & Learning Design — AEML, NTUST
課程 CT3309301 工程材料 Ch.06 金屬的機械性質Course — CT3309301 Engineering Materials Ch.06
美術 OpenArt · GPT Image 2.5Art — OpenArt · GPT Image 2.5
音樂與音效 原創瀏覽器合成配樂Music & SFX — original in-browser synthesis
主演 史提爾・艾爾・潘妮・蒂雅・湯克・鑄鐵大廚Starring — Sterling · Al · Penny · Tia · Tunk · Chef Skillet
特別演出 試片君(幻影應變)Special guest — Specimen-kun (Phantom Strain)
感謝每一位認真上課的練習生!Thanks to every trainee who stayed awake in class!
© 2026 AEML, NTUST© 2026 AEML, NTUST
下回預告COMING NEXT
Ch.07 差排與強化機制Ch.07 Dislocations & Strengthening
試片君的哥哥「差排君」登場!?Specimen-kun's big brother, Dislocation-kun, appears!?
To be continued…To be continued…
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