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Tuesday, November 3, 2026

汞流突襲 Mercury Raiders

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Mercury Raiders · © AEML, NTUST

© 2026 AEML, NTUST · 國立臺灣科技大學 營建工程系Dept. of Civil & Construction Eng., NTUST插圖:OpenArt.ai(GPT Image 2.5)Art: OpenArt.ai (GPT Image 2.5)
D (µm) = 1.247 / P (MPa)
墨水瓶魔像Ink-Bottle Golem
孔隙網路(外圍銀色 = 汞浴)Pore network (silver rim = mercury bath)
空孔隙Empty pore汞Mercury孔隙水Pore water裂縫Crack殘留汞Trapped Hg
累積侵入曲線Cumulative intrusion curve
進汞Intrusion未平衡點Non-equilibrium退汞ExtrusiondV/dlogD比較曲線Reference curve

🃏 選擇一張強化卡Choose an upgrade card

卡片效果會持續到遊戲結束。每張卡都對應一個 MIP 觀念。Card effects last until the end of the run. Every card teaches an MIP concept.

🧪 出發前:樣品前處理Before the run: sample pre-treatment

OPC 水泥漿體(w/c 0.5,養護 28 天)剛從養護室取出,孔隙裡還有水。你要怎麼處理?The OPC paste (w/c 0.5, cured 28 days) just came out of the curing room and its pores are still full of water. How will you treat it?

⏩

直接測試Test directly

最省時間:切片後直接放進膨脹計開始試驗。Fastest: slice it and put it straight into the penetrometer.

🔥

105 °C 烘乾 24 小時Oven-dry at 105 °C for 24 h

傳統做法:用烘箱把孔隙水趕出來,隔天就能測。The classic way: drive the pore water out in an oven and test the next day.

🧴

異丙醇置換 + 真空乾燥Isopropanol exchange + vacuum drying

需要好幾天:先浸泡異丙醇置換孔隙水,再真空乾燥。Takes days: soak in isopropanol to replace the pore water, then vacuum-dry.

🏁 任務完成Mission complete

關卡Stage籌碼Chips倍率Mult得分Score評等Rating
總分Total

成績代碼(請貼到課程表單)Score code (paste it into the course form)

  1. Washburn 方程式:壓力越高,可侵入的孔徑越小(D = 1.247 / P)。Washburn equation: higher pressure reaches smaller pores (D = 1.247 / P).
  2. 臨界孔徑:累積曲線最陡處,也就是 dV/dlogD 的峰值,代表孔隙網路開始連通的門檻尺寸。Critical diameter: the steepest point of the cumulative curve (the dV/dlogD peak), the size at which the pore network percolates.
  3. 平衡時間:加壓太快時系統來不及平衡,曲線會被推向小孔徑。Equilibration: pressurising too fast pushes the curve towards smaller pores.
  4. 前處理:烘乾會破壞水泥漿體的微結構,溶劑置換較能保留原始孔隙。Pre-treatment: oven drying damages the paste; solvent exchange preserves it.
  5. 水灰比與 LC3:降低 w/c 或使用 LC3 都會讓孔隙細化,提升耐久性。w/c and LC3: a lower w/c or LC3 binder refines the pores and improves durability.
  6. 墨水瓶效應:大孔被小喉道包圍,造成遲滯與殘留汞,也使 MIP 高估小孔比例。Ink-bottle effect: large pores behind small throats cause hysteresis and trapped mercury, and make MIP overestimate fine pores.
  7. 汞安全:通風、手套、專用套組收集、依有害廢棄物回收。Mercury safety: ventilation, gloves, spill kits and hazardous-waste disposal.

🚨 汞蒸氣警報!Mercury vapour alarm!

在時間內答對安全題,就能壓制魔像;答錯會失去一顆心。Answer the safety question in time to stun the golem; a wrong answer costs a heart.

⏸ 暫停Paused

⚙ 設定Settings

語言Language
劇情提示Story hints
關卡前的對話與操作提示(預設:開啟)Dialogues and tips before each stage (default: on)
螢幕搖桿On-screen joystick
手機、平板用的方向鍵與 A/B 按鈕(預設:關閉)D-pad and A/B buttons for phones and tablets (default: off)
背景音樂Background music
依場景切換:日常溫馨/學術典雅/奇幻戰鬥(預設:關閉)Changes with the scene: daily & warm / academic & elegant / fantasy & battle (default: off)
音效Sound effects
預設:開啟Default: on
主音量Master volume
音樂音量Music volume
音效音量Effects volume
全螢幕Fullscreen
預設:關閉Default: off
繪圖Renderer
WebGPU 硬體加速會以著色器繪製液態汞;不支援時自動改用軟體繪圖。WebGPU hardware draws liquid mercury with shaders; falls back to software if unsupported.
畫質Quality
流暢:最高 1280 px;標準:最高 1920 px;高:最高 3840 px(2K/4K)。Smooth: up to 1280 px; Standard: up to 1920 px; High: up to 3840 px (2K/4K).

點選按鈕後,再按下想要的按鍵。Esc 取消。Click a button, then press the new key. Esc cancels.

存檔碼(跨裝置/瀏覽器)Save code (across devices / browsers)

若瀏覽器不允許儲存,或想換電腦繼續玩,可匯出存檔碼,之後再貼上匯入。If your browser blocks storage, or you want to continue on another device, export a save code and paste it back later.

📖 線上遊戲說明書Online manual

1. 故事Story

你是 AEML 材料實驗室的新進「汞探員」。在指導學姊汐里與汞精靈 Hg 醬的帶領下,你將用壓汞儀(MIP)探索玻璃珠、水泥漿體與 LC3 的孔隙世界,最後面對潛伏在孔隙深處、讓數據失真的「墨水瓶魔像」。You are a new "mercury raider" at the AEML materials lab. Guided by your senior Shiori and the mercury sprite Hg-chan, you will use mercury intrusion porosimetry (MIP) to explore glass beads, cement pastes and LC3, and finally face the Ink-Bottle Golem that hides deep in the pores and distorts the data.

2. 操作方式Controls

動作Action滑鼠/觸控Mouse / touch鍵盤(預設)Keyboard (default)螢幕搖桿Joystick
選擇加壓步幅Choose step size點選步幅按鈕Tap a step button← → / A D◀ ▶
加壓Pressurise「加壓」按鈕"Pressurise" buttonSpace / EnterA
結束加壓、開始退汞Stop and extrude「結束加壓」按鈕"Stop" buttonBackspace / XB
移動判讀游標Move the reading cursor直接點曲線圖Tap the chart← →(細調fine)↑ ↓(粗調coarse)◀ ▶ ▲ ▼
選答案/確認Select / confirm點選Tap方向鍵 + EnterArrows + Enter方向 + AD-pad + A
暫停選單Pause menu⏸Esc / PII

按鍵可在「設定 → 操作」自訂。選單畫面中,方向鍵可移動焦點,Enter 確認。Keys can be changed in Settings → Controls. In menus, arrow keys move the focus and Enter confirms.

3. 遊戲流程Game flow

  1. 加壓:選擇步幅(細步 ×1.5、中步 ×3、快速 ×12),按「加壓」。汞會依 Washburn 方程式侵入喉徑 ≥ D 的通道,右側即時畫出累積侵入曲線。Pressurise: pick a step (fine ×1.5, medium ×3, fast ×12) and press. Mercury enters every throat ≥ D by the Washburn equation and the curve is drawn live.
  2. 退汞:結束加壓後自動降壓,觀察哪些汞被困住(黃框)。Extrusion: after you stop, the pressure falls automatically. Watch which mercury gets trapped (gold rings).
  3. 判讀:在曲線上點出臨界孔徑,再回答觀念題。Reading: mark the critical diameter on the curve, then answer concept questions.
  4. 結算:籌碼 × 倍率 = 得分,並選一張強化卡進入下一關。Scoring: chips × multiplier = score; then choose an upgrade card for the next stage.

4. MIP 小教室MIP primer

  • Washburn 方程式:D = −4γcosθ / P。γ = 0.485 N/m、θ = 130° 時,D (µm) ≈ 1.247 / P (MPa)。0.0035 MPa 約對應 356 µm,414 MPa 約對應 3 nm。Washburn equation: D = −4γcosθ / P. With γ = 0.485 N/m and θ = 130°, D (µm) ≈ 1.247 / P (MPa): 0.0035 MPa ≈ 356 µm, 414 MPa ≈ 3 nm.
  • 臨界孔徑:汞開始大量貫通孔隙網路的孔徑,是累積曲線最陡、dV/dlogD 峰值的位置,與滲透性密切相關。Critical diameter: the size at which mercury first percolates through the network; the steepest point of the cumulative curve and the dV/dlogD peak. It correlates strongly with permeability.
  • 平衡時間:每一步加壓後需要時間讓汞流入。加壓過快(×12)可能讀到偏低的侵入量。Equilibration: mercury needs time to flow after each step. Jumping too fast (×12) may record too little intrusion.
  • 遲滯與殘留汞:退汞曲線不會沿原路返回;墨水瓶孔會截留汞。Hysteresis and entrapment: extrusion does not retrace intrusion; ink-bottle pores trap mercury.
  • 孔徑分類(水泥):氣孔 > 10 µm;毛細孔約 0.01–10 µm;膠體孔 < 0.01 µm。Pore classes (cement): air voids > 10 µm; capillary pores ~0.01–10 µm; gel pores < 0.01 µm.
  • 孔隙率:孔隙率 = 累積侵入量 (mL/g) × 總體密度 (g/cm³)。Porosity: porosity = cumulative intrusion (mL/g) × bulk density (g/cm³).
  • 汞安全:在通風處操作、戴丁腈手套;灑出時用汞處理套組收集,不可用吸塵器;含汞廢棄物需密封並依規定回收。Mercury safety: work with ventilation and nitrile gloves; collect spills with a spill kit, never a vacuum; seal mercury waste and dispose of it as hazardous waste.

5. 計分規則Scoring

  • 籌碼:基礎 50;臨界孔徑附近(±2.2 倍)每個有效數據點 +15(最多 6 點);未平衡點 −10;完成 414 MPa 高壓段 +30(第 2 關起);前處理、強化卡另有加減。Chips: base 50; +15 per valid point within ×2.2 of the critical diameter (max 6); −10 per non-equilibrium point; +30 for reaching 414 MPa (stage 2 onward); pre-treatment and cards add or subtract.
  • 倍率:起始 ×1;判讀臨界孔徑依準確度 +0~+3;每答對一題 +1。Multiplier: starts at ×1; +0 to +3 for the critical-diameter reading; +1 per correct answer.
  • Boss 戰:每次加壓依侵入量對魔像造成傷害;細步命中陡升段會暴擊;汞蒸氣警報答對可壓制魔像,答錯失去一顆心;時間到會自動結束加壓。Boss fight: each step damages the golem by the intruded volume; fine steps on the steep part score critical hits; vapour alarms stun the golem when answered correctly and cost a heart when missed; time-out ends pressurisation.

6. 強化卡一覽Upgrade cards

7. 關卡介紹Stages

1玻璃珠堆積體:練習 Washburn 與步幅控制。Packed glass beads: practise Washburn and step control.
2OPC 漿體 w/c 0.50:選擇前處理,認識毛細孔與膠體孔。OPC paste, w/c 0.50: choose a pre-treatment; meet capillary and gel pores.
3OPC 漿體 w/c 0.35:低水灰比讓孔隙變細變少。OPC paste, w/c 0.35: a lower w/c gives fewer, finer pores.
4LC3 漿體 w/c 0.50:與第 2 關比較,觀察孔隙細化。LC3 paste, w/c 0.50: compare with stage 2 and see pore refinement.
Boss墨水瓶迷宮:限時對抗墨水瓶魔像,並處理汞蒸氣警報。Ink-bottle labyrinth: a timed fight with the Ink-Bottle Golem plus mercury vapour alarms.

8. 設定與存檔Settings and saves

  • 語言:中文、中文/English 對照、English。Language: Chinese, Chinese/English side by side, or English.
  • 背景音樂(預設關閉):依場景自動切換三種曲風,8 個樂器音軌 + 1 個鼓組音軌,立體聲輸出。音效預設開啟,可分別調整音量。Music (off by default) switches between three styles by scene, with 8 instrument tracks + 1 drum track in stereo. Effects are on by default; volumes are adjustable.
  • 繪圖:WebGPU 硬體(預設)或軟體;畫質:流暢(預設)、標準、高(最高 3840 px)。Renderer: WebGPU hardware (default) or software. Quality: smooth (default), standard, high (up to 3840 px).
  • 存檔:3 個存檔欄 + 自動存檔(每關開始與結束時)。暫停選單可隨時存檔;也可匯出存檔碼換裝置繼續。Saves: 3 slots + an autosave at the start and end of each stage. Save anytime from the pause menu, or export a save code to continue on another device.

9. 常見問題FAQ

  • 沒有聲音?背景音樂預設關閉,請到「設定 → 音訊」開啟;iPhone 請關閉靜音開關。No sound? Music is off by default; turn it on in Settings → Audio. On iPhone, switch off silent mode.
  • iPhone 無法全螢幕?iPhone Safari 不支援網頁元素全螢幕,遊戲會改用「填滿視窗」模式;也可以「加入主畫面」後開啟。No fullscreen on iPhone? iPhone Safari does not allow element fullscreen, so the game fills the window instead. You can also add the page to the home screen.
  • 畫面顯示「軟體」?代表瀏覽器不支援 WebGPU,請使用新版 Chrome、Edge 或 Safari。Renderer shows "Software"? Your browser lacks WebGPU; use a recent Chrome, Edge or Safari.
  • 存檔不見?無痕模式或清除網站資料會刪除存檔,建議定期匯出存檔碼。Saves missing? Private browsing or clearing site data deletes them. Export a save code now and then.

Mercury Raiders · © 2026 AEML, NTUST · 插圖由 OpenArt.ai(GPT Image 2.5)生成,音樂與音效由程式即時合成。Illustrations generated with OpenArt.ai (GPT Image 2.5); music and effects are synthesised in real time.

© AEML, NTUST

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