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偵測到程式碼遭到修改 / Source code modification detected
本遊戲由 AEML, NTUST (臺灣科技大學 營建工程系 先進工程材料實驗室) 製作, 請使用原始版本.
This game was made by AEML, NTUST (Advanced Engineering Materials Laboratory). Please use the original version.
This game was made by AEML, NTUST (Advanced Engineering Materials Laboratory). Please use the original version.
《異星鑄造:晶體覺醒》AstroForge: Crystal Awakening · © 2026 AEML, NTUST · Advanced Engineering Materials Laboratory, Department of Civil and Construction Engineering, National Taiwan University of Science and Technology · CT3309301 Engineering Materials Ch.1
AEML, NTUST||AEML, NTUST
異星鑄造:晶體覺醒||AstroForge: Crystal Awakening
1–4 人合作生存沙盒 ・ 工程材料 第1章||1–4 Player Co-op Survival Sandbox · Engineering Materials Ch.1
「單人硬核拓荒,四人友情破壞!材料的晶界就是你們默契的底線!」||"Hardcore solo pioneering, four-player friendship wrecking! Grain boundaries are the limit of your teamwork!"
單人模式(硬核科學家)||Solo (Hardcore Scientist)
本機多人(1–4人同螢幕)||Local Co-op (1–4, same screen)
線上連線(最多4人)||Online Co-op (up to 4)
讀取存檔||Load Game
設定||Settings
全螢幕||Fullscreen
離開全螢幕||Exit Fullscreen
材料圖鑑||Materials Codex
返回||Back
出發!||Launch!
關閉||Close
確定||OK
取消||Cancel
回標題||Title Screen
確定要重新開始嗎?未存檔的進度將會遺失。||Restart the game? Unsaved progress will be lost.
確定要回到標題畫面嗎?未存檔的進度將會遺失。||Return to title? Unsaved progress will be lost.
偵測到觸控裝置:要開啟螢幕搖桿嗎?||Touch device detected: turn on the on-screen joystick?
請將裝置轉為橫向以獲得最佳體驗||Please rotate your device to landscape
設定||Settings
背景音樂||Background Music
音效||Sound Effects
主音量||Master Volume
音樂音量||Music Volume
音效音量||SFX Volume
全螢幕||Fullscreen
繪圖||Renderer
WebGPU 硬體||WebGPU Hardware
軟體||Software
此瀏覽器不支援 WebGPU,已自動改用軟體繪圖。||WebGPU is not available in this browser; switched to software rendering.
WebGPU 硬體加速已啟用(光暈、暈影、色彩分級)||WebGPU hardware acceleration on (bloom, vignette, color grading)
畫質||Quality
流暢 1280×720||Smooth 1280×720
標準 1920×1080||Standard 1920×1080
高 2560×1440 (2K)||High 2560×1440 (2K)
重新開始||Restart
暫停||Pause
螢幕搖桿||On-screen Joystick
自訂按鍵||Key Bindings
劇情提示||Story Hints
語言||Language
開||On
關||Off
存檔 / 讀檔||Save / Load
上||Up
下||Down
左||Left
右||Right
動作(採集/互動/攻擊)||Action (gather/use/attack)
職業技能||Role Skill
使用生醫凝膠補血||Use Bio-gel (heal)
暫停||Pause
玩家1(鍵盤A)||Player 1 (Keyboard A)
玩家2(鍵盤B)||Player 2 (Keyboard B)
請按下新按鍵…||Press a new key…
恢復預設||Reset Defaults
手把:左搖桿/十字鍵移動,A=動作,B=技能,Y=補血,Start=暫停||Gamepad: stick/D-pad move, A=Action, B=Skill, Y=Heal, Start=Pause
遊戲提示||Hints
圖鑑||Codex
任務||Quest
設定||Settings
全螢幕||Fullscreen
暫停||Pause
存檔||Save
目標||Goal
暫停中||Paused
繼續遊戲||Resume
存檔 / 讀檔||Save / Load
存檔欄位||Slot
(空)||(empty)
存檔||Save
讀檔||Load
刪除||Delete
匯出存檔碼||Export Save Code
匯入存檔碼||Import Save Code
已存檔!||Game saved!
已讀取存檔!||Game loaded!
線上模式中只有房主可以存檔。||Only the host can save in online mode.
請貼上存檔碼:||Paste a save code:
存檔碼無效。||Invalid save code.
存檔碼已複製到剪貼簿(也可手動複製下方文字)。||Save code copied (you can also copy the text below).
請先開始遊戲再存檔。||Start a game before saving.
遊戲時間||Play time
選擇角色與職業||Choose Character & Role
職業||Role
操作||Controls
+ 加入玩家||+ Add Player
移除||Remove
點選上方的玩家欄位,再點角色卡指定角色;同一角色可重複選擇。||Tap a player slot, then tap a character card. Characters may be picked more than once.
鍵盤A(WASD)||Keyboard A (WASD)
鍵盤B(方向鍵)||Keyboard B (Arrows)
手把1||Gamepad 1
手把2||Gamepad 2
手把3||Gamepad 3
手把4||Gamepad 4
櫻(さくら)||Sakura
蓮(れん)||Ren
雛(ひな)||Hina
海斗(かいと)||Kaito
熱血的鍛冶巫女,綁著紅白頭巾,一錘就能敲出火花!||A fiery forge-shrine maiden with a red-white headband. One swing, a shower of sparks!
沉穩的瓷器職人,和服上繪著青花紋,講究每一道窯溫。||A calm porcelain artisan in a blue-patterned kimono, obsessed with kiln temperatures.
元氣滿滿的雙馬尾裁縫師,口袋裡永遠有一捲高分子緞帶。||A bubbly twin-tailed tailor who always carries a spool of polymer ribbon.
戴著狐耳耳機與護目鏡的天才發明家,正在研究奈米碳管。||A genius inventor with fox-ear headphones and goggles, tinkering with carbon nanotubes.
重裝鐵匠(金屬)||Heavy Smith (Metals)
陣地技師(陶瓷)||Field Technician (Ceramics)
輕量化裁縫(高分子)||Lightweight Tailor (Polymers)
前衛發明家(複合/先進)||Avant-garde Inventor (Composites/Advanced)
金屬原子排列整齊、堅硬強韌且具延展性。礦石採集×2、鍛造溫度容許帶加寬。技能「震地錘」:擊退周圍敵人(也會把隊友震飛…)。||Metal atoms are orderly: stiff, strong and ductile. Ore yield ×2, wider forge temperature band. Skill "Quake Hammer": knocks back nearby enemies (and teammates…).
離子鍵化合物:高強度、絕緣,但極脆。黏土/砂採集×2、窯燒速度加快。技能「陶瓷碎片」:射出三枚碎片(命中即碎裂)。||Ionic compounds: strong, insulating, but brittle. Clay/sand yield ×2, faster kiln. Skill "Ceramic Shards": fires three shards that shatter on impact.
C、H 共價鍵鏈狀分子:低密度、柔軟可塑。樹脂採集×2、移動速度加快。技能「高分子網」:減速範圍內敵人。||Covalent C–H chains: low density, soft, pliable. Resin yield ×2, faster movement. Skill "Polymer Net": slows enemies in an area.
結合兩種以上材料,並解鎖先進材料。碳/石英採集×2、研究花費−30%。技能「奈米飛鏢」:遠距貫穿攻擊。||Combines materials and unlocks advanced ones. Carbon/quartz yield ×2, research cost −30%. Skill "Nano Darts": long-range piercing shots.
線上連線(最多4人)||Online Co-op (up to 4)
建立房間(房主)||Host a Room
加入房間||Join a Room
房間代碼||Room Code
等待玩家加入…把代碼或連結分享給同學!||Waiting for players… share the code or link with classmates!
已連線玩家||Connected players
連線中…||Connecting…
連線失敗,請確認代碼與網路後重試。||Connection failed. Check the code and your network.
房間已滿(4人)。||Room is full (4 players).
與房主的連線中斷。||Lost connection to host.
位玩家離開了||A player left
位玩家加入了!||A player joined!
邀請連結||Invite link
已加入!等待房主開始遊戲…||Joined! Waiting for the host to start…
做法與「[模擬器] Wii」專案相同:只用 AEML 雲端中繼站(Cloudflare)。房主電腦與每支手機都連到同一個中繼站,由它轉送訊息(不走 P2P、不經 0.peerjs.com),在校園 Wi-Fi、手機 4G/5G、防火牆後面都能連線。房主電腦運算遊戲世界;同學用手機掃描 QR code 即可加入,手機就是搖桿。||Same method as the "[Emulator] Wii" project: only the AEML cloud relay (Cloudflare). The host computer and every phone connect to the same relay, which forwards messages (no P2P, no 0.peerjs.com), so it works on campus Wi-Fi, 4G/5G and behind firewalls. The host runs the world; classmates scan the QR code with a phone to join, and the phone becomes the controller.
雲端中繼(Cloudflare)||Cloud relay (Cloudflare)
中繼站:AEML Cloudflare Worker(與 Wii 專案共用,網址由 Blogger 外框的 data-relay 設定)。||Relay: the AEML Cloudflare Worker (shared with the Wii project; URL set by data-relay on the Blogger wrapper).
連不上雲端中繼站或找不到房間:請確認 6 碼房間代碼正確、房主仍在大廳;若一直失敗,請確認 data-relay 網址正確,且部落格網域已列入 Worker 的 ALLOWED_ORIGINS。||Could not reach the cloud relay or find the room: check the 6-character code and that the host is still in the lobby. If it keeps failing, check the data-relay URL and that the blog domain is in the Worker's ALLOWED_ORIGINS.
與雲端中繼站的連線中斷||Lost connection to the cloud relay
用手機相機掃描 QR code 加入(選好角色後自動連線)||Scan the QR code with a phone camera to join (connects automatically after picking a character)
複製邀請連結||Copy invite link
邀請連結已複製||Invite link copied
雲端中繼短暫中斷,正在重新連線…||Cloud relay hiccup, reconnecting…
iPhone 完整全螢幕||Full screen on iPhone
iPhone 的 Safari 不能把網頁切成全螢幕(上方會看到網址列)。請點 Safari 下方的「分享」→「加入主畫面」,之後從主畫面的「異星鑄造」圖示開啟,就是沒有網址列的完整全螢幕;開啟後選好角色,輸入電腦畫面上的 6 碼房間代碼即可加入(會記住上次的代碼)。||Safari on iPhone cannot make a web page full screen (the address bar stays). Tap Share → Add to Home Screen, then open AstroForge from the home-screen icon for true full screen with no address bar. Pick a character and enter the 6-character room code shown on the computer (the last code is remembered).
找不到這個房間:房主可能已離開或還沒建立房間。請確認電腦畫面上的 6 碼代碼,或請房主重新建立房間後再掃一次。||Room not found: the host may have left or not created it yet. Check the 6-character code on the computer, or ask the host to create the room again and rescan.
手機連不上雲端中繼站:請確認網路(可改用 4G/5G),或請老師確認中繼站網址與允許網域(ALLOWED_ORIGINS)。||The phone cannot reach the cloud relay: check the network (try 4G/5G), or ask the teacher to check the relay URL and ALLOWED_ORIGINS.
再試一次||Try again
輸入其他代碼||Enter another code
等待時可以換角色:||Change character while waiting:
工作台||Workbench
窯(熱處理)||Kiln (Heat Treatment)
鍛造爐||Forge
研究所(材料科學)||Lab (Materials Science)
機甲工坊(材料工程)||Mech Bay (Materials Engineering)
溫泉(回復)||Hot Spring (Heal)
晶體鳥居||Crystal Torii
按【動作】開啟||Press [Action] to open
晶體鳥居被封印:需完成「異向性」研究並取得機甲外骨骼認證。||The Crystal Torii is sealed: research "Anisotropy" and certify a mech exosuit first.
需要更好的工具才能採集!||You need a better tool for this!
石頭||Stone
木材||Wood
黏土||Clay
獸皮||Hide
銅礦||Copper Ore
鐵礦||Iron Ore
鋁土礦||Bauxite
矽砂||Silica Sand
樹脂原油||Resin
碳晶||Carbon Crystal
石英||Quartz
異星凝膠||Alien Gel
石器工具||Stone Tools
青銅工具||Bronze Tools
鋼製工具||Steel Tools
陶器||Pottery
青銅||Bronze
鋼||Steel
玻璃||Glass
玻璃纖維||Glass Fiber
碳纖維||Carbon Fiber
鋁合金||Aluminum Alloy
氧化鋁窗||Alumina Window
碳化矽 SiC||Silicon Carbide SiC
聚乙烯 PE||Polyethylene PE
聚氯乙烯 PVC||PVC
聚四氟乙烯 PTFE||PTFE
橡膠||Rubber
玻璃纖維複合材 GFRC||Fiberglass GFRC
碳纖維複合材 CFRP||Carbon Composite CFRP
半導體晶片||Semiconductor Chip
智慧感測器||Smart Sensor
奈米碳管||Carbon Nanotubes
生醫凝膠||Bio-gel
高分子防蝕塗層||Polymer Anti-corrosion Coating
天然材料(石、木)製成的工具:可採集石頭、木材、黏土、銅礦。||Tools of natural materials (stone, wood): gathers stone, wood, clay, copper.
青銅器時代!可開採鐵礦、鋁土礦、石英。||The Bronze Age! Mines iron ore, bauxite and quartz.
鐵器時代的頂點:可開採碳晶,攻擊力取決於你鍛造的鋼的硬度。||Peak of the Iron Age: mines carbon crystals; damage depends on the hardness of your forged steel.
熱處理的起點:黏土經窯燒成為陶器(陶瓷)。||Heat treatment begins: clay fired into pottery (a ceramic).
銅礦冶煉成青銅:人類第一種大量使用的合金。||Smelt copper into bronze: humanity's first widely used alloy.
鐵礦需在鍛造爐中控制溫度與冷卻速率:加工→結構→性質!||Iron must be forged with temperature and cooling control: Processing → Structure → Properties!
矽砂高溫熔融成玻璃:非晶質陶瓷,透明但脆。||Melt silica sand into glass: an amorphous ceramic, transparent but brittle.
玻璃拉成細纖維,是玻璃纖維複合材的補強材。||Draw glass into fine fibers — the reinforcement for fiberglass.
碳晶與樹脂熱解成碳纖維,剛硬且強。||Pyrolyze carbon crystals with resin into stiff, strong carbon fiber.
鋁土礦加碳還原成鋁合金:低密度金屬(約2.7 g/cm³)。||Reduce bauxite with carbon into aluminum alloy: a low-density metal (~2.7 g/cm³).
Al₂O₃ 圓片:加工方式決定結構,結構決定透光性!||Al₂O₃ disk: processing sets structure, structure sets transparency!
矽砂+碳高溫合成碳化物陶瓷:剛度極高(約450 GPa)但脆。||Sand + carbon → carbide ceramic: extremely stiff (~450 GPa) but brittle.
由C、H組成的鏈狀高分子:密度低於水(約0.95 g/cm³)。||A C–H chain polymer: less dense than water (~0.95 g/cm³).
聚氯乙烯:較硬的高分子,彈性模數約3 GPa。||Polyvinyl chloride: a stiffer polymer, E ≈ 3 GPa.
聚四氟乙烯(鐵氟龍):化學惰性極佳,抗劣化。||PTFE (Teflon): chemically inert, resists deterioration.
橡膠:彈性模數只有約0.01 GPa,非常柔軟,適合關節密封。||Rubber: E ≈ 0.01 GPa, very soft — ideal for joint seals.
玻璃纖維埋入環氧樹脂/聚酯:剛、強、可撓、低密度。||Glass fibers in epoxy/polyester: stiff, strong, flexible, low density.
碳纖維埋入高分子:剛硬又強,而且很輕!||Carbon fibers in a polymer: stiff, strong and light!
電性質介於導體與絕緣體之間的半導體。||A semiconductor: electrical properties between conductors and insulators.
智慧材料:感測環境變化並以預定方式回應。裝備後會標示巨獸的弱點方向。||Smart material: senses changes and responds in a predetermined way. Reveals the beast's weak direction.
奈米材料(<100 nm):尺寸縮小到奈米時性質劇變。全隊攻擊力+25%。||Nanomaterial (<100 nm): properties change dramatically at the nanoscale. Team damage +25%.
生化材料:無毒且具生物相容性,可植入人體。使用可回復生命。||Biomaterial: non-toxic and biocompatible, implantable. Use it to heal.
劣化性質!雨天會讓金屬機甲零件腐蝕,塗上高分子塗層可防蝕。||Deterioration! Rain corrodes metal mech parts; a polymer coating protects them.
工具||Tools
高分子||Polymers
複合材||Composites
先進材料||Advanced
熱處理||Heat Treatment
陶瓷||Ceramics
製作||Craft
製作完成:||Crafted:
材料不足!||Not enough materials!
需要研究:||Requires research:
持有||Owned
已擁有||Owned
製作中…||Working…
氧化鋁(Al₂O₃)圓片:選擇加工方式||Alumina (Al₂O₃) Disk: Choose Processing
機甲駕駛艙需要「透明」的觀景窗。三片圓片成分完全相同,差別只在結構。||The mech cockpit needs a TRANSPARENT window. All three disks have identical composition; only the structure differs.
單晶(長時間緩慢晶體成長)||Single crystal (slow crystal growth)
多晶、低孔隙(高溫緻密燒結)||Polycrystal, low porosity (dense sintering)
多晶、高孔隙(低溫燒結)||Polycrystal, high porosity (low-temp sintering)
透明!沒有晶界與孔隙散射光線。||Transparent! No grain boundaries or pores scatter the light.
半透明:晶界會散射部分光線。||Translucent: grain boundaries scatter some light.
不透明:大量孔隙強烈散射光線。||Opaque: many pores strongly scatter light.
結構 → 性質:同樣的材料,不同的結構就有不同的光學性質!||Structure → Properties: same material, different structure, different optical property!
鍛造爐:晶粒控制||Forge: Grain Control
需要:鐵礦×3、木材×2||Needs: Iron Ore ×3, Wood ×2
開始冶煉||Start Smelting
按住鼓風(或在爐邊按住【動作】)||Hold to pump the bellows (or hold [Action] by the forge)
階段1:成核——把溫度維持在目標帶內,晶核開始出現||Phase 1: Nucleation — keep the temperature in the target band so nuclei appear
階段2:成長——晶粒長大並相遇,形成晶界||Phase 2: Growth — grains grow and meet, forming grain boundaries
階段3:淬冷——選擇冷卻速率(加工 → 結構)||Phase 3: Quench — choose a cooling rate (Processing → Structure)
爐溫||Furnace temp
目標帶||Target band
溫度失控!金屬過燒報廢了……||Temperature runaway! The metal is burnt and scrapped…
爐冷 0.01 °C/s||Furnace cool 0.01 °C/s
空冷 1 °C/s||Air cool 1 °C/s
油冷 100 °C/s||Oil quench 100 °C/s
水冷 1000 °C/s||Water quench 1000 °C/s
球化組織:軟(約140 BHN)但非常韌、延展性佳。||Spheroidite: soft (~140 BHN) but very tough and ductile.
波來鐵層狀組織:中等硬度(約200 BHN),強韌兼具。||Lamellar pearlite: medium hardness (~200 BHN), balanced.
細緻組織:硬(約360 BHN),韌性尚可。||Fine microstructure: hard (~360 BHN), fair toughness.
麻田散鐵針狀組織:極硬(約600 BHN)但很脆!||Needle-like martensite: very hard (~600 BHN) but brittle!
硬度||Hardness
韌性||Toughness
溫控品質||Temp-control quality
晶粒數||Grains
幾乎所有工程金屬都是由許多「晶粒」組成的多晶體。晶粒相遇處形成「晶界」,原子排列不規則,常是腐蝕與破裂的起點。||Nearly all engineering metals are polycrystalline, made of many grains. Where grains meet, grain boundaries form; their atoms are disordered, making them common starting points for corrosion and cracking.
鍛造完成!獲得鋼×2||Forging complete! Steel ×2
鍛造爐正在使用中。||The forge is in use.
研究所:材料科學||Lab: Materials Science
回答問題以找出「結構與性質的關係」,解鎖新材料與新製程。||Answer questions to uncover structure–property relationships and unlock new materials and processes.
開始研究||Research
已完成||Done
答對了!研究完成:||Correct! Research complete:
答錯了…看看解說,稍後再試。||Not quite… read the explanation and try again shortly.
冷卻中||Cooldown
需先完成:||Requires:
解鎖||Unlocks
研究問題||Research question
熱處理與材料演進||Heat Treatment & Evolution
加工→結構→性質→性能||Processing → Structure → Properties → Performance
結構的尺度||Scales of Structure
六大性質||The Six Property Categories
材料分類與鍵結||Classification & Bonding
選材三原則與複合材||Selection Principles & Composites
半導體||Semiconductors
智慧材料||Smart Materials
奈米材料||Nanomaterials
生化材料||Biomaterials
異向性||Anisotropy
機甲工坊:剛度與密度的抉擇||Mech Bay: Stiffness vs. Density
為全隊打造機甲外骨骼。每個部位需要該材料×2。高剛度通常伴隨高密度——你們必須妥協!||Build the team's mech exosuit. Each part needs 2 of the material. High stiffness usually means high density — you must compromise!
骨架(剛度)||Frame (stiffness)
裝甲(剛度+韌性)||Armor (stiffness + toughness)
關節密封(需柔軟 E<5 GPa)||Joint seals (must be soft, E<5 GPa)
駕駛艙窗(需透明)||Cockpit window (must be transparent)
平均密度||Avg. density
平均剛度||Avg. stiffness
機動性||Mobility
防禦||Defense
認證標準:機動性 ≥ 90%、防禦 ≥ 35%、關節柔軟、窗戶透明||Certification: mobility ≥ 90%, defense ≥ 35%, soft joints, transparent window
認證並打造||Certify & Build
機甲外骨骼認證通過!全隊已裝備。||Exosuit certified! Equipped on the whole team.
機動性不足:材料太重(密度太高)!||Mobility too low: too dense!
防禦不足:剛度太低!||Defense too low: not stiff enough!
關節太硬會卡死:請用柔軟的高分子/橡膠。||Joints too stiff and will jam: use a soft polymer/rubber.
需要透明的氧化鋁窗(單晶)。||Needs a transparent alumina window (single crystal).
(未選擇)||(none)
Ashby 選材圖:剛度 vs. 密度(對數座標)||Ashby chart: stiffness vs. density (log scales)
陶瓷裝甲:剛度高但脆,受到重擊可能碎裂!||Ceramic armor: stiff but brittle — heavy hits may shatter it!
金屬零件遇雨會腐蝕(劣化),可用高分子塗層保護。||Metal parts corrode in rain (deterioration); a polymer coating protects them.
完整度||Integrity
目前機甲||Current exosuit
塗上防蝕塗層||Apply Coating
已塗層||Coated
時代||Era
石器時代||Stone Age
青銅器時代(熱處理)||Bronze Age (Heat Treatment)
鐵器時代||Iron Age
結構-性質時代(金屬、塑膠、玻璃、纖維)||Structure–Property Age (metals, plastics, glass, fibers)
先進材料時代||Advanced Materials Age
夜晚:異星生物出沒!||Night: alien critters roam!
黎明到來||Dawn breaks
下雨了:金屬零件開始腐蝕!||Rain: metal parts begin to corrode!
雨停了||The rain stops
倒下了!隊友靠近可救援||is down! A teammate nearby can revive
被救起來了!||was revived!
全員倒下……在神社重生,遺失部分資源。||Everyone is down… respawning at the shrine, some resources lost.
獲得||Got
陶瓷裝甲碎裂了!(脆性)||Ceramic armor shattered! (brittle)
回復!||Healed!
沒有生醫凝膠||No Bio-gel
任務完成!||Quest complete!
晶體鳥居的封印解除了!巨獸在北方等著你們……||The Crystal Torii's seal breaks! The beast awaits in the north…
友情破壞!||Friendship damage!
技能冷卻中||Skill cooling down
異向性裝甲巨獸「晶獅」||Anisotropic Armor Beast "Crystal Shishi"
紋理異向性:找出 [100] 弱面!||Textured anisotropy: find the [100] weak faces!
擬等向性:晶粒隨機排列,各方向一樣硬!||Quasi-isotropic: random grains, equally stiff in all directions!
[100] 弱面!E≈125 GPa||[100] weak face! E≈125 GPa
[111] 太硬了!E≈273 GPa||[111] too stiff! E≈273 GPa
晶體覺醒!巨獸被擊敗了!||Crystal Awakening! The beast is defeated!
你們從石器時代一路走到先進材料時代,並用「異向性」擊破了巨獸的裝甲。這就是材料科學與工程!||You went from the Stone Age to the Advanced Materials Age and broke the beast's armor with anisotropy. That's materials science and engineering!
通關時間||Clear time
答題正確率||Quiz accuracy
繼續在沙盒中探索||Keep exploring the sandbox
遊戲提示||Game Hints
操作方式||Controls
目前建議||What to do now
移動:WASD(玩家2:方向鍵)/手把/螢幕搖桿||Move: WASD (P2: arrows) / gamepad / on-screen stick
【動作】靠近資源=採集、靠近設施=開啟、靠近敵人=攻擊||[Action]: near resource = gather, near station = open, near enemy = attack
【技能】職業專屬技能;【補血】使用生醫凝膠||[Skill]: role skill; [Heal]: use Bio-gel
所有資源由全隊共用。設施都在中央的鍛冶神社旁。||All resources are shared. Stations surround the Forge Shrine at the center.
資源分布:石頭/樹木到處都有;黏土與矽砂在河岸;銅礦在東方山丘、鐵礦在西方山丘;樹脂沼澤在南方;鋁土礦在東南紅土;石英與碳晶在北方晶體荒原。||Resources: stone and trees everywhere; clay and sand along the river; copper in the eastern hills, iron in the western hills; resin swamps to the south; bauxite in the southeast red soil; quartz and carbon in the northern crystal wastes.
巨獸身上的晶軸標記:青色=[100] 弱面(E≈125 GPa),紅色=[111] 硬面(E≈273 GPa)。從青色方向攻擊!擬等向性階段只能撐住並持續輸出。||The beast's crystal axes: cyan = [100] weak faces (E≈125 GPa), red = [111] hard faces (E≈273 GPa). Attack from the cyan directions! During the quasi-isotropic phase, just survive and keep hitting.
夜晚與北方晶體荒原會出現異星生物,擊倒可獲得獸皮與凝膠(生醫凝膠原料)。||Critters appear at night and in the northern crystal wastes; defeat them for hide and gel (Bio-gel ingredient).
鍛造:多人一起按住鼓風才能抵抗降溫;鐵匠在場時目標帶較寬。冷卻愈快硬度愈高但愈脆。||Forging: more players pumping counters cooling; a Smith widens the band. Faster cooling = harder but more brittle.
機甲:骨架/裝甲選剛度高的、又不能太重;CFRP、鋁合金是好的妥協。關節要用橡膠或PE。||Mech: frame/armor need stiffness without too much weight; CFRP and aluminum are good compromises. Joints need rubber or PE.
材料圖鑑(第1章 Introduction)||Materials Codex (Ch.1 Introduction)
???(研究後解鎖)||??? (unlock by research)
歷史觀點||Historical Perspective
社會的發展與其成員「生產與操控材料以滿足需求」的能力密切相關,人類時代甚至以材料發展程度來界定:石器時代(約250萬年前)、青銅器時代(約西元前3500年)、鐵器時代(約西元前1000年)。||The development of societies is tied to their ability to produce and manipulate materials; eras are even designated by materials: Stone Age (~2.5 million BC), Bronze Age (~3500 BC), Iron Age (~1000 BC).
材料的演進||Evolvement of Materials
① 天然材料(石、木、黏土、獸皮)→ ② 熱處理(陶器、金屬)→ ③ 了解結構與性質的關係(金屬、塑膠、玻璃、纖維)→ ④ 成為科技進步的先驅(半導體材料)。||① Natural materials (stone, wood, clay, skins) → ② heat treatment (pottery, metals) → ③ knowledge of structure–property relationships (metals, plastics, glasses, fibers) → ④ forerunner of technology (semiconducting materials).
材料科學 vs. 材料工程||Materials Science vs. Engineering
材料科學:研究結構與性質之間的關係 → 新材料。材料工程:設計或工程化材料的結構,以產生一組「預定的」性質 → 新產品、新製程。四要素:加工(Processing)→ 結構(Structure)→ 性質(Properties)→ 性能(Performance)。||Materials science: relationships between structures and properties → new materials. Materials engineering: designing the structure to produce a predetermined set of properties → new products and processes. Processing → Structure → Properties → Performance.
結構的尺度||Scales of Structure
次原子結構(電子、與原子核的交互作用)→ 原子層級(原子或分子)→ 奈米結構(原子集合體,<100 nm)→ 微觀結構(需顯微鏡,100 nm~mm)→ 巨觀結構(肉眼可見,mm~m)。||Subatomic (electrons and their interaction with nuclei) → atomic (atoms/molecules) → nanostructure (atom aggregates, <100 nm) → microstructure (microscope, 100 nm–mm) → macrostructure (naked eye, mm–m).
性質與六大類別||Properties: Six Categories
性質=材料對特定外加刺激的反應「種類」與「大小」(例:變形 vs. 外力;光的反射 vs. 拋光)。性質一般與材料形狀、尺寸無關(如 E、G、蒲松比)。六大類:機械、電、熱、磁、光、劣化。||A property is the kind and magnitude of a material's response to a specific imposed stimulus (deformation vs. force; reflection vs. polishing). It is generally independent of shape and size (E, G, Poisson's ratio). Six categories: mechanical, electrical, thermal, magnetic, optical, deteriorative.
結構 → 性質:氧化鋁圓片||Structure → Properties: Alumina Disks
三片 Al₂O₃ 圓片:單晶=透明;低孔隙多晶=半透明;高孔隙多晶=不透明。成分相同,結構(晶界、孔隙)不同,光學性質就不同。||Three Al₂O₃ disks: single crystal = transparent; low-porosity polycrystal = translucent; high-porosity polycrystal = opaque. Same composition, different structure (grain boundaries, pores), different optical property.
加工 → 結構:冷卻速率||Processing → Structure: Cooling Rate
同一種碳鋼,冷卻速率由 0.01 提高到約 1000 °C/s,顯微組織改變,硬度由約140 BHN 升到約600 BHN。||For the same carbon steel, raising the cooling rate from 0.01 to ~1000 °C/s changes the microstructure and raises hardness from ~140 to ~600 BHN.
為什麼要學材料科學與工程?||Why Study Materials?
解決涉及材料的設計問題,做出明智的選材決定:① 依服役條件選對材料(常需在性質間妥協,如延展性 vs. 強度)② 考慮材料的劣化 ③ 經濟性。||To solve design problems and make judicious choices: ① pick the right material for service conditions (often a compromise, e.g. ductility vs. strength) ② consider deterioration ③ economics.
材料的分類||Classification of Materials
依化學組成與原子結構分三大類:金屬、陶瓷、高分子;另有複合材(兩種以上的組合)與先進材料(半導體、生化材料、智慧材料、奈米材料)。||By chemical makeup and atomic structure: metals, ceramics, polymers; plus composites (combinations of two or more) and advanced materials (semiconductors, biomaterials, smart materials, nanomaterials).
金屬||Metals
原子排列非常整齊;緻密;堅硬且強;具延展性;有大量非局域化電子 → 導熱導電佳、不透光、會反光。||Atoms arranged very orderly; dense; stiff and strong; ductile; many non-localized electrons → high thermal and electrical conductivity, opaque, reflective.
陶瓷||Ceramics
離子鍵;金屬與非金屬元素的化合物:氧化物(Al₂O₃、SiO₂)、氮化物(Si₃N₄)、碳化物(SiC);傳統陶瓷:黏土礦物、水泥、玻璃。堅硬且強、脆;導熱導電差(絕緣體);可為不透明、半透明或透明。||Ionic bonding; compounds of metallic and nonmetallic elements: oxides (Al₂O₃, SiO₂), nitrides (Si₃N₄), carbides (SiC); traditional: clay minerals, cement, glass. Stiff and strong, brittle; low conductivity (insulators); opaque, translucent or transparent.
高分子||Polymers
共價鍵;大分子、常為鏈狀;以C、H及其他非金屬元素為基礎的有機化合物;低密度;柔軟、強度低;具延展性與可塑性;半透明或透明。||Covalent bonding; large, often chainlike molecules; organic compounds based on C, H and other nonmetals; low density; soft, low strength; ductile and pliable; translucent or transparent.
性質比較圖||Property Comparison Charts
密度:金屬最高(白金約21 g/cm³),高分子最低(約1)。剛度:陶瓷與金屬高(SiC約450 GPa),橡膠可低至約0.01 GPa。斷裂韌性:金屬最佳,陶瓷、玻璃、混凝土很低。電導度:金屬約10⁷ (Ω·m)⁻¹,陶瓷與高分子為絕緣體,半導體介於中間。||Density: metals highest (platinum ~21 g/cm³), polymers lowest (~1). Stiffness: ceramics and metals high (SiC ~450 GPa), rubber as low as ~0.01 GPa. Fracture toughness: metals best; ceramics, glass, concrete very low. Conductivity: metals ~10⁷ (Ω·m)⁻¹, ceramics and polymers insulate, semiconductors in between.
複合材料||Composites
兩種以上材料的組合,以達到單一材料沒有的性質組合。玻璃纖維:玻璃纖維埋入環氧樹脂或聚酯,剛、強、可撓、低密度。CFRP:碳纖維埋入高分子,剛硬且強。||Combinations of two or more materials to achieve a combination of properties. Fiberglass: glass fibers in epoxy or polyester — stiff, strong, flexible, low density. CFRP: carbon fibers in a polymer — stiff and strong.
Ashby 選材圖||Ashby Charts
又稱材料性質圖、選材圖、泡泡圖:以對數座標畫出兩種性質(如彈性模數 vs. 密度),各材料族群形成一團泡泡,方便比較與選材。||Also called materials property/selection/bubble charts: two properties (e.g. Young's modulus vs. density) on log scales; each family forms a bubble, making comparison and selection easy.
先進材料||Advanced Materials
用於高科技的材料(性質提升、新開發、高性能):① 半導體:電性質介於導體與絕緣體之間 ② 生化材料:植入人體、無毒、具相容性(如人工髖關節)③ 智慧材料:感測環境變化並以預定方式回應(感測器、傳感器)④ 奈米材料:<100 nm,尺寸縮小時特性劇變(觸媒轉換器、奈米碳管)。||Materials for high technology (enhanced, newly developed, high performance): ① semiconductors: between conductors and insulators ② biomaterials: implanted, non-toxic, compatible (hip implants) ③ smart materials: sense and respond in predetermined ways (sensors, actuators) ④ nanomaterials: <100 nm, properties change dramatically (catalytic converters, carbon nanotubes).
晶粒與晶界||Grains & Grain Boundaries
幾乎所有工程金屬都是多晶體,由許多稱為「晶粒」的小晶體組成。冷卻時晶核形成並成長,晶粒相遇處形成「晶界」:原子排列不規則,常是腐蝕與破裂的起點。||Nearly all engineering metals are polycrystalline, made of many small crystals called grains. Nuclei form and grow on cooling; where grains meet, grain boundaries form — disordered regions where corrosion and cracking often start.
異向性||Anisotropy
量測性質隨量測方向改變。鐵單晶:E[100]=125.0 GPa,E[111]=272.7 GPa。晶粒隨機排列的多晶體呈「擬等向性」;若晶粒有優選方位(紋理 textured),則仍會呈現異向性。||Measured properties depend on direction. Iron single crystal: E[100] = 125.0 GPa, E[111] = 272.7 GPa. A polycrystal with randomly oriented grains is quasi-isotropic; with preferred orientation (textured) it stays anisotropic.
式神導航「式」||Shiki, the fox-spirit guide
採集天然材料:石頭×5、木材×5、黏土×3||Gather natural materials: Stone ×5, Wood ×5, Clay ×3
在工作台製作「石器工具」||Craft Stone Tools at the Workbench
在研究所完成研究「熱處理與材料演進」||Research "Heat Treatment & Evolution" at the Lab
在窯中燒製陶器×1||Fire 1 Pottery in the Kiln
採集東方山丘的銅礦,在窯中冶煉青銅×2||Mine copper in the eastern hills and smelt 2 Bronze
製作「青銅工具」||Craft Bronze Tools
研究「加工→結構→性質→性能」||Research "Processing → Structure → Properties → Performance"
採集西方的鐵礦,在鍛造爐鍛出鋼||Mine iron in the west and forge Steel
研究「結構的尺度」與「六大性質」||Research "Scales of Structure" and "Six Property Categories"
製作玻璃×1 與 聚乙烯PE×1||Make 1 Glass and 1 Polyethylene PE
研究「材料分類與鍵結」,燒製透明的氧化鋁窗||Research "Classification & Bonding" and make a transparent Alumina Window
研究「選材三原則」,製作任一複合材×2||Research "Selection Principles" and make 2 of any composite
在機甲工坊通過外骨骼認證||Certify an exosuit at the Mech Bay
完成四種先進材料研究:半導體、智慧、奈米、生醫||Research all four advanced materials: semiconductors, smart, nano, bio
研究「異向性」,穿過北方晶體鳥居擊敗巨獸!||Research "Anisotropy", pass the northern Crystal Torii, and defeat the beast!
自由探索沙盒世界||Explore the sandbox freely
歡迎來到晶華星!我是式神導航「式」。我們的飛船墜毀了……先用最原始的「天然材料」活下去吧:石頭、木頭、黏土。人類的歷史也是從這裡開始的喔!||Welcome to Planet Shōka! I'm Shiki, your fox-spirit guide. Our ship crashed… Let's survive with natural materials first: stone, wood, clay. Human history started here too!
太好了!到神社西側的工作台把石頭和木頭做成工具。社會的發展,取決於「生產與操控材料」的能力!||Great! Go to the Workbench west of the shrine and turn stone and wood into tools. Societies advance by producing and manipulating materials!
接下來要學會用火!去東北方的研究所,找出「熱處理」的秘密。||Next, master fire! Head to the Lab (northeast) and uncover the secrets of heat treatment.
窯在神社西南方。黏土經過高溫就會變成陶器——這就是熱處理改變材料的第一步!||The Kiln is southwest of the shrine. Fire clay and it becomes pottery — the first step of heat treatment!
青銅器時代來臨!東方山丘有橘色的銅礦,挖回來放進窯裡冶煉吧。||The Bronze Age begins! Orange copper ore lies in the eastern hills — bring it back to the Kiln.
用青銅做出更好的工具,就能挖開更硬的礦石囉!||Make better tools from bronze, and you can mine harder ores!
材料工程的核心:加工 → 結構 → 性質 → 性能。弄懂它,鍛造爐就會為你們點火!||The core of materials engineering: Processing → Structure → Properties → Performance. Understand it, and the Forge will light up!
鐵器時代!西方山丘有深灰色鐵礦。鍛造時要控制爐溫讓晶粒成核、成長,再選擇冷卻速率。大家一起鼓風,不要讓溫度失控喔!||The Iron Age! Dark-gray iron ore lies in the western hills. Control the temperature so grains nucleate and grow, then pick a cooling rate. Pump together and don't let it run away!
從原子到肉眼可見的構件,結構有好多尺度。再搞懂材料的六大性質,就能做出玻璃與塑膠了!||Structure spans many scales, from atoms to visible parts. Learn the six property categories too, and you'll make glass and plastics!
河岸的矽砂可以熔成玻璃;南方沼澤的樹脂可以做成高分子。高分子密度低,是減輕機甲重量的救星!||River sand melts into glass; southern swamp resin becomes polymers. Low-density polymers will save your mech's weight!
陶瓷是金屬與非金屬的離子鍵化合物。東南紅土的鋁土礦可以做成 Al₂O₃ 圓片——但只有正確的「結構」才會透明喔!||Ceramics are ionic compounds of metals and nonmetals. Bauxite from the southeast red soil makes Al₂O₃ disks — but only the right structure is transparent!
選材三原則:服役條件、劣化、經濟性。把兩種材料組合起來,就是複合材!||Selection principles: service conditions, deterioration, economics. Combine two materials and you get a composite!
機甲工坊在神社東南方。高剛度的材料通常也很重……在 Ashby 圖上找出最好的妥協吧!||The Mech Bay is southeast of the shrine. Stiff materials are usually heavy… find the best compromise on the Ashby chart!
先進材料時代!半導體、智慧材料、奈米材料、生化材料——它們會是打倒巨獸的關鍵。||The Advanced Materials Age! Semiconductors, smart, nano and biomaterials will be key to defeating the beast.
巨獸「晶獅」的裝甲是鐵晶體:從 [100] 方向攻擊,E 只有 125 GPa;從 [111] 方向,E 高達 272.7 GPa!大聲溝通,一起找弱面!||The Crystal Shishi's armor is iron crystal: along [100], E is only 125 GPa; along [111], a whopping 272.7 GPa! Shout it out and find the weak faces together!
你們做到了!材料的晶界,就是你們默契的證明。沙盒世界永遠為你們開放!||You did it! Your grain boundaries held — proof of your teamwork. The sandbox is always open!
根據課程,人類社會發展的時代常以什麼來界定?||According to the lecture, how are eras of human society often designated?
材料發展的程度||By the level of materials development
人口的數量||By population size
語言的種類||By languages spoken
氣候的變化||By climate change
社會的發展與「生產與操控材料」的能力綁在一起,時代就以材料命名:石器、青銅器、鐵器時代。||Societal development is tied to producing and manipulating materials, so eras are named after materials: Stone, Bronze, Iron.
下列時代與年代的對應,何者正確?||Which era–date match is correct?
石器約250萬年前、青銅器約西元前3500年、鐵器約西元前1000年||Stone ~2.5 million BC, Bronze ~3500 BC, Iron ~1000 BC
石器約西元前3500年、青銅器約西元前1000年、鐵器約西元元年||Stone ~3500 BC, Bronze ~1000 BC, Iron ~AD 1
石器約250萬年前、青銅器約西元前1000年、鐵器約西元前3500年||Stone ~2.5 million BC, Bronze ~1000 BC, Iron ~3500 BC
三個時代都在西元後||All three eras are AD
課程投影片:石器時代約250萬年前,青銅器時代約西元前3500年,鐵器時代約西元前1000年。||Lecture slide: Stone Age ~2.5 million BC, Bronze Age ~3500 BC, Iron Age ~1000 BC.
材料演進中,「熱處理」階段的代表例子是?||In the evolvement of materials, what exemplifies the "heat treatment" stage?
陶器與金屬||Pottery and metals
石頭與木材||Stone and wood
半導體材料||Semiconducting materials
奈米碳管||Carbon nanotubes
演進:天然材料(石、木、黏土、獸皮)→ 熱處理(陶器、金屬)→ 結構-性質知識 → 科技先驅(半導體)。||Evolvement: natural (stone, wood, clay, skins) → heat treatment (pottery, metals) → structure–property knowledge → forerunner of technology (semiconductors).
材料科學與工程四要素的正確順序是?||What is the correct order of the four elements of materials science and engineering?
加工 → 結構 → 性質 → 性能||Processing → Structure → Properties → Performance
結構 → 加工 → 性能 → 性質||Structure → Processing → Performance → Properties
性質 → 結構 → 加工 → 性能||Properties → Structure → Processing → Performance
性能 → 性質 → 結構 → 加工||Performance → Properties → Structure → Processing
加工方式決定結構,結構決定性質,性質決定產品的性能。||Processing determines structure, structure determines properties, properties determine performance.
「材料科學」主要在研究什麼?||What does materials SCIENCE mainly study?
結構與性質之間的關係,以發展新材料||Relationships between structures and properties, leading to new materials
設計材料結構以產生預定性質,開發新產品與製程||Designing structures for predetermined properties, new products and processes
只研究材料的價格||Only the price of materials
只研究建築物的外觀||Only the appearance of buildings
第二個選項是「材料工程」。材料科學著重結構與性質的關係 → 新材料。||Option two describes materials ENGINEERING. Science focuses on structure–property relationships → new materials.
「材料工程」的定義是?||What is materials ENGINEERING?
設計或工程化材料的結構,以產生一組預定的性質||Designing or engineering a material's structure to produce a predetermined set of properties
只觀察材料的原子結構,不做任何設計||Only observing atomic structure without designing
把材料依顏色分類||Classifying materials by color
研究材料的歷史年代||Studying the historical dates of materials
材料工程:根據需求「設計結構」,得到預定的性質,進而產生新產品與新製程。||Engineering designs the structure for predetermined properties, creating new products and processes.
同一種碳鋼,冷卻速率愈快,硬度會如何?||For the same carbon steel, what happens to hardness as the cooling rate increases?
愈高(約由140 BHN 升至600 BHN)||It increases (from ~140 to ~600 BHN)
愈低||It decreases
完全不變||It stays the same
與冷卻速率無關,只與顏色有關||It depends only on color
加工(冷卻速率)改變顯微結構,進而改變性質(硬度):0.01 °C/s 約140 BHN,約1000 °C/s 約600 BHN。||Processing (cooling rate) changes the microstructure and thus hardness: ~140 BHN at 0.01 °C/s, ~600 BHN near 1000 °C/s.
奈米結構的尺度約為?||What is the scale of a nanostructure?
小於 100 nm||Less than 100 nm
100 nm ~ mm||100 nm – mm
mm ~ m||mm – m
大於 1 km||More than 1 km
奈米結構=原子集合體,<100 nm;微觀 100 nm~mm;巨觀 mm~m。||Nanostructure: atom aggregates <100 nm; micro 100 nm–mm; macro mm–m.
「微觀結構」的特徵為何?||What characterizes MICROstructure?
需用某種顯微鏡觀察,尺度約100 nm~mm||Observed with some type of microscope, ~100 nm–mm
肉眼即可看見,尺度約 mm~m||Visible to the naked eye, mm–m
只包含電子與原子核||Only electrons and nuclei
尺度小於 0.1 nm||Smaller than 0.1 nm
微觀結構需要顯微鏡,尺度約 100 nm 到 mm。||Microstructure needs a microscope, ~100 nm to mm.
「巨觀結構」是指?||What is MACROstructure?
肉眼可見的結構元素(約 mm~m)||Structural elements visible to the naked eye (mm–m)
原子之間的鍵結||Bonds between atoms
電子雲的形狀||The shape of electron clouds
小於 100 nm 的原子團||Atom clusters below 100 nm
巨觀=肉眼可見(macroscopic),例如 mm~m 的構件。||Macroscopic = naked-eye scale, e.g. mm–m.
「次原子結構」關注的是什麼?||What does SUBATOMIC structure concern?
電子,以及電子與原子核的交互作用||Electrons and their interaction with the nuclei
晶粒的大小||Grain size
材料中的孔隙||Pores in the material
構件的長度||Member length
結構由小到大:次原子(電子、原子核)→ 原子 → 奈米 → 微觀 → 巨觀。||From small to large: subatomic → atomic → nano → micro → macro.
課程中「性質(property)」的定義是?||How is a "property" defined in the lecture?
材料對特定外加刺激,其反應的種類與大小||The kind and magnitude of a material's response to a specific imposed stimulus
材料的價格與產地||A material's price and origin
材料的形狀與尺寸||A material's shape and size
材料的化學式||A material's chemical formula
例:變形(反應)vs. 外力(刺激);光的反射 vs. 拋光。||E.g. deformation (response) vs. force (stimulus); reflection vs. polishing.
材料性質的六大類別是?||What are the six categories of material properties?
機械、電、熱、磁、光、劣化||Mechanical, electrical, thermal, magnetic, optical, deteriorative
機械、電、熱、磁、光、價格||Mechanical, electrical, thermal, magnetic, optical, price
硬、軟、重、輕、亮、暗||Hard, soft, heavy, light, bright, dark
金屬、陶瓷、高分子、複合、半導體、奈米||Metals, ceramics, polymers, composites, semiconductors, nano
六大類:機械(E、強度、韌性)、電(導電性、介電常數)、熱(熱容、熱傳導)、磁、光(折射、反射)、劣化(化學反應性)。||Mechanical (E, strength, toughness), electrical (conductivity, dielectric constant), thermal (heat capacity, conductivity), magnetic, optical (refraction, reflectivity), deteriorative (chemical reactivity).
下列何者一般「與材料形狀和尺寸無關」?||Which is generally INDEPENDENT of shape and size?
彈性模數 E、剪力模數 G、蒲松比||Elastic modulus E, shear modulus G, Poisson's ratio
構件的總重量||The total weight of a member
桿件的軸向勁度 k=EA/L||A bar's axial stiffness k = EA/L
梁的承載力||A beam's load capacity
E、G、蒲松比是材料性質;重量、k=EA/L、承載力都會隨尺寸改變。||E, G and Poisson's ratio are material properties; weight, k = EA/L and capacity all change with size.
「介電常數」屬於哪一類性質?||Dielectric constant belongs to which category?
電性質||Electrical
熱性質||Thermal
光學性質||Optical
劣化性質||Deteriorative
電性質包含導電性與介電常數。||Electrical properties include conductivity and dielectric constant.
三片 Al₂O₃ 圓片分別為透明、半透明、不透明,主要原因是?||Three Al₂O₃ disks are transparent, translucent and opaque. Why?
結構不同(單晶、低孔隙多晶、高孔隙多晶)造成光的散射不同||Different structures (single crystal, low/high-porosity polycrystal) scatter light differently
化學成分不同||Different chemical compositions
加入了不同的染料||Different dyes were added
只是拍照角度不同||Just different photo angles
成分都是 Al₂O₃,結構(晶界、孔隙)決定了光學性質:結構 → 性質。||All are Al₂O₃; structure (grain boundaries, pores) sets the optical property: Structure → Properties.
陶瓷材料主要的鍵結型式是?||What is the main bonding type in ceramics?
離子鍵||Ionic bonding
共價鍵(鏈狀有機分子)||Covalent (chainlike organic molecules)
只有凡得瓦力||Only van der Waals forces
沒有任何鍵結||No bonding at all
陶瓷:金屬與非金屬元素的化合物,以離子鍵為主(如 Al₂O₃、SiC、Si₃N₄)。||Ceramics: compounds of metallic and nonmetallic elements, mainly ionic (Al₂O₃, SiC, Si₃N₄).
下列何者最能描述「高分子」?||Which best describes POLYMERS?
以C、H等非金屬元素為基礎、共價鍵、常為鏈狀的大分子||Covalently bonded, often chainlike large molecules based on C, H and other nonmetals
金屬與非金屬的離子鍵化合物||Ionic compounds of metals and nonmetals
原子排列整齊、具大量自由電子||Orderly atoms with many free electrons
只由一種元素組成的晶體||Crystals made of a single element only
高分子:共價鍵、鏈狀大分子、低密度、柔軟、可塑。||Polymers: covalent, chainlike, low density, soft, pliable.
金屬導電、導熱好又不透光的主要原因是?||Why are metals conductive and opaque?
具有大量非局域化(自由)電子||They have many non-localized (free) electrons
以離子鍵結合||They are ionically bonded
分子為鏈狀||Their molecules are chainlike
內部有很多孔隙||They contain many pores
非局域化電子 → 高導熱導電、不透光、反光。||Non-localized electrons → high conductivity, opaque, reflective.
固體材料的三大基本分類是?||What are the three basic classes of solid materials?
金屬、陶瓷、高分子||Metals, ceramics, polymers
金屬、複合材、先進材料||Metals, composites, advanced materials
木材、石材、玻璃||Wood, stone, glass
半導體、生醫、奈米||Semiconductors, biomaterials, nano
依化學組成與原子結構:金屬、陶瓷、高分子;複合材與先進材料是另外的分類。||By chemical makeup and atomic structure: metals, ceramics, polymers; composites and advanced materials are additional groups.
在密度比較圖中,哪一族群的密度一般最高?||In the density chart, which family is generally densest?
金屬(如白金約21 g/cm³)||Metals (e.g. platinum ~21 g/cm³)
陶瓷||Ceramics
高分子||Polymers
木材||Woods
金屬最緻密;陶瓷居中;高分子約1 g/cm³;木材甚至更低。||Metals are densest; ceramics middle; polymers ~1 g/cm³; woods even lower.
在剛度(彈性模數)比較圖中,哪一族群一般最低?||In the stiffness chart, which family is generally lowest?
高分子(橡膠可低至約0.01 GPa)||Polymers (rubber as low as ~0.01 GPa)
陶瓷||Ceramics
金屬||Metals
碳纖維複合材||CFRP composites
陶瓷與金屬約數十到數百 GPa(SiC約450 GPa),高分子多在 0.01~數 GPa。||Ceramics and metals are tens to hundreds of GPa (SiC ~450 GPa); polymers ~0.01 to a few GPa.
抵抗斷裂(斷裂韌性)最好的族群是?||Which family best resists fracture (fracture toughness)?
金屬||Metals
陶瓷||Ceramics
玻璃||Glass
混凝土||Concrete
金屬(鋼、鈦合金)斷裂韌性約20~200 MPa√m;陶瓷、玻璃、混凝土很低,所以很脆。||Metals (steel, Ti) are ~20–200 MPa√m; ceramics, glass, concrete are very low — brittle.
在電導度比較圖中,陶瓷與高分子屬於?||In the conductivity chart, ceramics and polymers are…
絕緣體(約10⁻⁸ (Ω·m)⁻¹ 以下)||Insulators (below ~10⁻⁸ (Ω·m)⁻¹)
良導體||Good conductors
半導體||Semiconductors
超導體||Superconductors
金屬約10⁷,半導體介於中間,陶瓷與高分子是絕緣體。||Metals ~10⁷; semiconductors in between; ceramics and polymers insulate.
選擇使用材料時的主要三原則是?||What are the three main principles of materials selection?
依服役條件選對材料、考慮劣化、經濟性||Right material for service conditions, deterioration, economics
顏色、重量、名氣||Color, weight, fame
越貴越好、越重越好、越硬越好||The more expensive/heavier/harder the better
只看強度||Strength only
做出明智的選材決定:服役條件、劣化、經濟性。||Make judicious choices: service conditions, deterioration, economics.
選材時常常需要在哪些性質間妥協?(課程例子)||Which properties often require a compromise in selection (lecture example)?
延展性 vs. 強度||Ductility vs. strength
顏色 vs. 氣味||Color vs. smell
名稱 vs. 產地||Name vs. origin
不需要妥協||No compromise is needed
很少有材料各方面都最好,例如強度高的材料延展性往往較差。||Few materials excel at everything; stronger ones are often less ductile.
玻璃纖維(Fiberglass)複合材的組成是?||What is fiberglass made of?
玻璃纖維埋入環氧樹脂或聚酯||Glass fibers embedded in epoxy or polyester
碳纖維埋入金屬||Carbon fibers in a metal
純玻璃塊||A solid block of glass
黏土與水泥||Clay and cement
玻璃纖維複合材:剛、強、可撓、低密度。||Fiberglass: stiff, strong, flexible, low density.
CFRP 是什麼?||What is CFRP?
碳纖維埋入高分子的複合材,剛硬且強||Carbon fibers in a polymer — stiff and strong
一種純金屬||A pure metal
一種離子鍵陶瓷||An ionic ceramic
一種半導體||A semiconductor
CFRP=碳纖維強化高分子(Carbon fiber-reinforced polymer)。||CFRP = carbon fiber-reinforced polymer.
半導體的電性質是?||What are the electrical properties of semiconductors?
介於電導體與絕緣體之間||Between electrical conductors and insulators
比所有金屬都導電||More conductive than all metals
完全不導電||Completely non-conductive
只會導熱不導電||Conduct heat but not electricity
半導體是現代電子科技的基礎。||Semiconductors are the basis of modern electronics.
「智慧材料」的特徵是?||What characterizes SMART materials?
能感測環境變化,並以預定的方式回應(如感測器、傳感器)||They sense environmental changes and respond in predetermined manners (sensors, actuators)
一定是最硬的材料||They are always the hardest
只能用在植入人體||Only for implants
尺寸必須小於 100 nm||Must be smaller than 100 nm
感測 → 回應:例如形狀記憶合金、壓電材料。||Sense → respond: e.g. shape-memory alloys, piezoelectrics.
關於「奈米材料」何者正確?||Which is true about NANOmaterials?
尺寸 <100 nm,粒徑縮至奈米時特性大幅改變||Below 100 nm; properties change dramatically at the nanoscale
尺寸必須大於 1 mm||Must be larger than 1 mm
性質與塊材完全相同||Properties identical to bulk
只存在於自然界||Exist only in nature
例:觸媒轉換器、奈米碳管。1 nm=10⁻⁹ m。||E.g. catalytic converters, carbon nanotubes. 1 nm = 10⁻⁹ m.
「生化材料」必須具備什麼條件?||What must BIOmaterials be?
可植入人體、無毒、具生物相容性||Implantable, non-toxic, biocompatible
導電性最好||Most electrically conductive
越重越好||The heavier the better
一定是高分子||Always polymers
例:人工髖關節(股骨柄、球頭、髖臼杯)。||E.g. hip implants (femoral stem, ball, acetabular cup).
先進材料的四種分類是?||What are the four types of advanced materials?
半導體、生化材料、智慧材料、奈米材料||Semiconductors, biomaterials, smart materials, nanomaterials
金屬、陶瓷、高分子、複合材||Metals, ceramics, polymers, composites
石器、青銅、鐵、鋼||Stone, bronze, iron, steel
木材、竹子、皮革、軟木||Wood, bamboo, leather, cork
先進材料:用於高科技、性質提升、新開發、高性能。||Advanced materials: high-tech, enhanced, newly developed, high-performance.
「異向性(anisotropy)」是指?||What is ANISOTROPY?
材料的量測性質隨量測方向而改變||Measured properties vary with the direction of measurement
材料在各方向性質都相同||Properties are the same in every direction
材料會隨時間變色||Color changes over time
材料沒有晶粒||The material has no grains
單晶體常有異向性,例如鐵的彈性模數在 [100] 與 [111] 方向差了兩倍多。||Single crystals are often anisotropic: iron's E differs by over 2× between [100] and [111].
鐵單晶在 [100] 與 [111] 方向的彈性模數分別約為?||Iron single-crystal E along [100] and [111]?
125.0 GPa 與 272.7 GPa||125.0 GPa and 272.7 GPa
272.7 GPa 與 125.0 GPa||272.7 GPa and 125.0 GPa
兩者都是 207 GPa||Both 207 GPa
1 GPa 與 1000 GPa||1 GPa and 1000 GPa
[100] 方向最軟(125.0 GPa)是巨獸的弱點;[111] 方向最硬(272.7 GPa)。||[100] is softest (125.0 GPa) — the beast's weak point; [111] is stiffest (272.7 GPa).
若多晶體中晶粒的方位完全隨機,整體會呈現?||If grain orientations in a polycrystal are random, the bulk is…
擬等向性(各方向性質近似相同)||Quasi-isotropic (nearly the same in all directions)
強烈的異向性||Strongly anisotropic
完全透明||Fully transparent
變成高分子||Turned into a polymer
隨機方位會把各晶粒的異向性平均掉;有紋理(textured)時才會保留異向性。||Random orientations average out anisotropy; textured polycrystals keep it.
關於「晶界」何者正確?||Which is true about GRAIN BOUNDARIES?
晶粒相遇處形成,原子排列不規則,常是腐蝕與破裂的起點||Formed where grains meet; disordered atoms; common starting points for corrosion and cracking
晶粒內部最整齊的區域||The most ordered region inside a grain
只存在於高分子||Exist only in polymers
單晶中最多||Most abundant in single crystals
單晶沒有晶界;多晶體的晶粒相遇處才有晶界。||Single crystals have no grain boundaries; they form where grains of a polycrystal meet.
多數工程金屬的結構是?||Most engineering metals are…
由許多晶粒組成的多晶體||Polycrystalline, made of many grains
單一個巨大的單晶||One huge single crystal
完全非晶質,像玻璃||Fully amorphous like glass
由鏈狀分子組成||Made of chain molecules
晶粒成核、成長、相遇 → 多晶體與晶界。||Nucleation, growth and impingement → polycrystal with grain boundaries.
偵測到程式碼遭到修改||Source code modification detected
本遊戲由 AEML, NTUST(臺灣科技大學 先進工程材料實驗室)製作,請使用原始版本。||This game was made by AEML, NTUST (Advanced Engineering Materials Laboratory). Please use the original version.