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這份遊戲檔案的程式碼或版權標示已被修改,因此無法執行。請向原作者取得原始版本。
The game code or copyright notice has been modified, so the game will not run. Please obtain the original from the author.
Mercury Raiders · © AEML, NTUST
汞流突襲Mercury Raiders
和汐里學姊、Hg 醬一起潛入材料的孔隙世界:逐步加壓、讀懂曲線、擊敗墨水瓶魔像!Dive into the pore world of materials with Shiori and Hg-chan: raise the pressure, read the curve, and defeat the Ink-Bottle Golem!
🃏 選擇一張強化卡Choose an upgrade card
卡片效果會持續到遊戲結束。每張卡都對應一個 MIP 觀念。Card effects last until the end of the run. Every card teaches an MIP concept.
🧪 出發前:樣品前處理Before the run: sample pre-treatment
OPC 水泥漿體(w/c 0.5,養護 28 天)剛從養護室取出,孔隙裡還有水。你要怎麼處理?The OPC paste (w/c 0.5, cured 28 days) just came out of the curing room and its pores are still full of water. How will you treat it?
直接測試Test directly
最省時間:切片後直接放進膨脹計開始試驗。Fastest: slice it and put it straight into the penetrometer.
105 °C 烘乾 24 小時Oven-dry at 105 °C for 24 h
傳統做法:用烘箱把孔隙水趕出來,隔天就能測。The classic way: drive the pore water out in an oven and test the next day.
異丙醇置換 + 真空乾燥Isopropanol exchange + vacuum drying
需要好幾天:先浸泡異丙醇置換孔隙水,再真空乾燥。Takes days: soak in isopropanol to replace the pore water, then vacuum-dry.
🏁 任務完成Mission complete
| 關卡Stage | 籌碼Chips | 倍率Mult | 得分Score | 評等Rating |
|---|
成績代碼(請貼到課程表單)Score code (paste it into the course form)
- Washburn 方程式:壓力越高,可侵入的孔徑越小(D = 1.247 / P)。Washburn equation: higher pressure reaches smaller pores (D = 1.247 / P).
- 臨界孔徑:累積曲線最陡處,也就是 dV/dlogD 的峰值,代表孔隙網路開始連通的門檻尺寸。Critical diameter: the steepest point of the cumulative curve (the dV/dlogD peak), the size at which the pore network percolates.
- 平衡時間:加壓太快時系統來不及平衡,曲線會被推向小孔徑。Equilibration: pressurising too fast pushes the curve towards smaller pores.
- 前處理:烘乾會破壞水泥漿體的微結構,溶劑置換較能保留原始孔隙。Pre-treatment: oven drying damages the paste; solvent exchange preserves it.
- 水灰比與 LC3:降低 w/c 或使用 LC3 都會讓孔隙細化,提升耐久性。w/c and LC3: a lower w/c or LC3 binder refines the pores and improves durability.
- 墨水瓶效應:大孔被小喉道包圍,造成遲滯與殘留汞,也使 MIP 高估小孔比例。Ink-bottle effect: large pores behind small throats cause hysteresis and trapped mercury, and make MIP overestimate fine pores.
- 汞安全:通風、手套、專用套組收集、依有害廢棄物回收。Mercury safety: ventilation, gloves, spill kits and hazardous-waste disposal.
🚨 汞蒸氣警報!Mercury vapour alarm!
在時間內答對安全題,就能壓制魔像;答錯會失去一顆心。Answer the safety question in time to stun the golem; a wrong answer costs a heart.
⏸ 暫停Paused
⚙ 設定Settings
點選按鈕後,再按下想要的按鍵。Esc 取消。Click a button, then press the new key. Esc cancels.
存檔碼(跨裝置/瀏覽器)Save code (across devices / browsers)
若瀏覽器不允許儲存,或想換電腦繼續玩,可匯出存檔碼,之後再貼上匯入。If your browser blocks storage, or you want to continue on another device, export a save code and paste it back later.
📖 線上遊戲說明書Online manual
1. 故事Story
你是 AEML 材料實驗室的新進「汞探員」。在指導學姊汐里與汞精靈 Hg 醬的帶領下,你將用壓汞儀(MIP)探索玻璃珠、水泥漿體與 LC3 的孔隙世界,最後面對潛伏在孔隙深處、讓數據失真的「墨水瓶魔像」。You are a new "mercury raider" at the AEML materials lab. Guided by your senior Shiori and the mercury sprite Hg-chan, you will use mercury intrusion porosimetry (MIP) to explore glass beads, cement pastes and LC3, and finally face the Ink-Bottle Golem that hides deep in the pores and distorts the data.
2. 操作方式Controls
| 動作Action | 滑鼠/觸控Mouse / touch | 鍵盤(預設)Keyboard (default) | 螢幕搖桿Joystick |
|---|---|---|---|
| 選擇加壓步幅Choose step size | 點選步幅按鈕Tap a step button | ← → / A D | ◀ ▶ |
| 加壓Pressurise | 「加壓」按鈕"Pressurise" button | Space / Enter | A |
| 結束加壓、開始退汞Stop and extrude | 「結束加壓」按鈕"Stop" button | Backspace / X | B |
| 移動判讀游標Move the reading cursor | 直接點曲線圖Tap the chart | ← →(細調fine)↑ ↓(粗調coarse) | ◀ ▶ ▲ ▼ |
| 選答案/確認Select / confirm | 點選Tap | 方向鍵 + EnterArrows + Enter | 方向 + AD-pad + A |
| 暫停選單Pause menu | ⏸ | Esc / P | II |
按鍵可在「設定 → 操作」自訂。選單畫面中,方向鍵可移動焦點,Enter 確認。Keys can be changed in Settings → Controls. In menus, arrow keys move the focus and Enter confirms.
3. 遊戲流程Game flow
- 加壓:選擇步幅(細步 ×1.5、中步 ×3、快速 ×12),按「加壓」。汞會依 Washburn 方程式侵入喉徑 ≥ D 的通道,右側即時畫出累積侵入曲線。Pressurise: pick a step (fine ×1.5, medium ×3, fast ×12) and press. Mercury enters every throat ≥ D by the Washburn equation and the curve is drawn live.
- 退汞:結束加壓後自動降壓,觀察哪些汞被困住(黃框)。Extrusion: after you stop, the pressure falls automatically. Watch which mercury gets trapped (gold rings).
- 判讀:在曲線上點出臨界孔徑,再回答觀念題。Reading: mark the critical diameter on the curve, then answer concept questions.
- 結算:籌碼 × 倍率 = 得分,並選一張強化卡進入下一關。Scoring: chips × multiplier = score; then choose an upgrade card for the next stage.
4. MIP 小教室MIP primer
- Washburn 方程式:D = −4γcosθ / P。γ = 0.485 N/m、θ = 130° 時,D (µm) ≈ 1.247 / P (MPa)。0.0035 MPa 約對應 356 µm,414 MPa 約對應 3 nm。Washburn equation: D = −4γcosθ / P. With γ = 0.485 N/m and θ = 130°, D (µm) ≈ 1.247 / P (MPa): 0.0035 MPa ≈ 356 µm, 414 MPa ≈ 3 nm.
- 臨界孔徑:汞開始大量貫通孔隙網路的孔徑,是累積曲線最陡、dV/dlogD 峰值的位置,與滲透性密切相關。Critical diameter: the size at which mercury first percolates through the network; the steepest point of the cumulative curve and the dV/dlogD peak. It correlates strongly with permeability.
- 平衡時間:每一步加壓後需要時間讓汞流入。加壓過快(×12)可能讀到偏低的侵入量。Equilibration: mercury needs time to flow after each step. Jumping too fast (×12) may record too little intrusion.
- 遲滯與殘留汞:退汞曲線不會沿原路返回;墨水瓶孔會截留汞。Hysteresis and entrapment: extrusion does not retrace intrusion; ink-bottle pores trap mercury.
- 孔徑分類(水泥):氣孔 > 10 µm;毛細孔約 0.01–10 µm;膠體孔 < 0.01 µm。Pore classes (cement): air voids > 10 µm; capillary pores ~0.01–10 µm; gel pores < 0.01 µm.
- 孔隙率:孔隙率 = 累積侵入量 (mL/g) × 總體密度 (g/cm³)。Porosity: porosity = cumulative intrusion (mL/g) × bulk density (g/cm³).
- 汞安全:在通風處操作、戴丁腈手套;灑出時用汞處理套組收集,不可用吸塵器;含汞廢棄物需密封並依規定回收。Mercury safety: work with ventilation and nitrile gloves; collect spills with a spill kit, never a vacuum; seal mercury waste and dispose of it as hazardous waste.
5. 計分規則Scoring
- 籌碼:基礎 50;臨界孔徑附近(±2.2 倍)每個有效數據點 +15(最多 6 點);未平衡點 −10;完成 414 MPa 高壓段 +30(第 2 關起);前處理、強化卡另有加減。Chips: base 50; +15 per valid point within ×2.2 of the critical diameter (max 6); −10 per non-equilibrium point; +30 for reaching 414 MPa (stage 2 onward); pre-treatment and cards add or subtract.
- 倍率:起始 ×1;判讀臨界孔徑依準確度 +0~+3;每答對一題 +1。Multiplier: starts at ×1; +0 to +3 for the critical-diameter reading; +1 per correct answer.
- Boss 戰:每次加壓依侵入量對魔像造成傷害;細步命中陡升段會暴擊;汞蒸氣警報答對可壓制魔像,答錯失去一顆心;時間到會自動結束加壓。Boss fight: each step damages the golem by the intruded volume; fine steps on the steep part score critical hits; vapour alarms stun the golem when answered correctly and cost a heart when missed; time-out ends pressurisation.
6. 強化卡一覽Upgrade cards
7. 關卡介紹Stages
| 1 | 玻璃珠堆積體:練習 Washburn 與步幅控制。Packed glass beads: practise Washburn and step control. |
| 2 | OPC 漿體 w/c 0.50:選擇前處理,認識毛細孔與膠體孔。OPC paste, w/c 0.50: choose a pre-treatment; meet capillary and gel pores. |
| 3 | OPC 漿體 w/c 0.35:低水灰比讓孔隙變細變少。OPC paste, w/c 0.35: a lower w/c gives fewer, finer pores. |
| 4 | LC3 漿體 w/c 0.50:與第 2 關比較,觀察孔隙細化。LC3 paste, w/c 0.50: compare with stage 2 and see pore refinement. |
| Boss | 墨水瓶迷宮:限時對抗墨水瓶魔像,並處理汞蒸氣警報。Ink-bottle labyrinth: a timed fight with the Ink-Bottle Golem plus mercury vapour alarms. |
8. 設定與存檔Settings and saves
- 語言:中文、中文/English 對照、English。Language: Chinese, Chinese/English side by side, or English.
- 背景音樂(預設關閉):依場景自動切換三種曲風,8 個樂器音軌 + 1 個鼓組音軌,立體聲輸出。音效預設開啟,可分別調整音量。Music (off by default) switches between three styles by scene, with 8 instrument tracks + 1 drum track in stereo. Effects are on by default; volumes are adjustable.
- 繪圖:WebGPU 硬體(預設)或軟體;畫質:流暢(預設)、標準、高(最高 3840 px)。Renderer: WebGPU hardware (default) or software. Quality: smooth (default), standard, high (up to 3840 px).
- 存檔:3 個存檔欄 + 自動存檔(每關開始與結束時)。暫停選單可隨時存檔;也可匯出存檔碼換裝置繼續。Saves: 3 slots + an autosave at the start and end of each stage. Save anytime from the pause menu, or export a save code to continue on another device.
9. 常見問題FAQ
- 沒有聲音?背景音樂預設關閉,請到「設定 → 音訊」開啟;iPhone 請關閉靜音開關。No sound? Music is off by default; turn it on in Settings → Audio. On iPhone, switch off silent mode.
- iPhone 無法全螢幕?iPhone Safari 不支援網頁元素全螢幕,遊戲會改用「填滿視窗」模式;也可以「加入主畫面」後開啟。No fullscreen on iPhone? iPhone Safari does not allow element fullscreen, so the game fills the window instead. You can also add the page to the home screen.
- 畫面顯示「軟體」?代表瀏覽器不支援 WebGPU,請使用新版 Chrome、Edge 或 Safari。Renderer shows "Software"? Your browser lacks WebGPU; use a recent Chrome, Edge or Safari.
- 存檔不見?無痕模式或清除網站資料會刪除存檔,建議定期匯出存檔碼。Saves missing? Private browsing or clearing site data deletes them. Export a save code now and then.
Mercury Raiders · © 2026 AEML, NTUST · 插圖由 OpenArt.ai(GPT Image 2.5)生成,音樂與音效由程式即時合成。Illustrations generated with OpenArt.ai (GPT Image 2.5); music and effects are synthesised in real time.
在曲線圖上點一下(或用方向鍵移動),標出臨界孔徑:累積曲線最陡、汞大量湧入的位置。📍 Reading task: critical diameter
Tap the chart (or move with arrow keys) to mark the critical diameter: where the cumulative curve is steepest and mercury floods in. 尚未選擇Not selected 你的判讀:{d}Your reading: {d} 你的判讀:{a} 參考值:{b}(綠色虛線)Your reading: {a} Reference: {b} (green dashes) ❌ 偏離太多,倍率 +0❌ Too far off, multiplier +0🙂 有點偏,倍率 +1🙂 A little off, multiplier +1👍 很接近,倍率 +2👍 Very close, multiplier +2🎯 精準命中!倍率 +3🎯 Spot on! Multiplier +3 💧 孔隙仍充滿水,汞幾乎進不去。這組數據無法代表真實的孔隙結構。💧 The pores were still full of water, so mercury barely entered. These data do not represent the real pore structure. 🔥 105 °C 烘乾使 C-S-H 失水收縮,造成微裂縫與孔隙粗化,量到的曲線往大孔徑偏移。🔥 Oven drying shrank the C-S-H, causing microcracks and coarsening, so the curve shifted to larger pores. 🧴 溶劑置換保留了孔隙結構,數據可信。🧴 Solvent exchange preserved the pore structure; the data are reliable. 🌸 和第 2 關的 OPC 相比,LC3 的臨界孔徑小了許多:這就是孔隙細化。🌸 Compared with the stage-2 OPC, the LC3 critical diameter is much smaller: pore refinement. 🍶 魔像把大孔藏在細小喉道後:汞要到喉道尺寸才進得去,所以這些大孔體積都被記錄在小孔徑。🍶 The golem hides large pores behind tiny throats: mercury enters only at the throat size, so all that volume is recorded at small diameters. 👆 點選曲線上的臨界孔徑👆 Tap the critical diameter on the curve 孔徑 D(µm,對數軸) ← 低壓 高壓 →Pore diameter D (µm, log) ← low P high P → 累積侵入量(mL/g)Cumulative intrusion (mL/g) 氣孔/裂縫Air voids / cracks毛細孔Capillary膠體孔Gel 你的判讀You參考Ref.{n} 曲線{n} curve AEML, NTUST 🔮 透視鏡啟動🔮 Lens active 🧠 觀念題 {i} / {n} 答對倍率 +1🧠 Question {i} / {n} correct = multiplier +1 ✅ 答對!倍率 +1✅ Correct! Multiplier +1❌ 答錯了❌ Not quite 📊 {lv} 結算📊 {lv} results 基礎分Base 陡升段有效數據點 ×{n}Valid points on the steep part ×{n} 陡升段未平衡點 ×{n}Non-equilibrium points on the steep part ×{n} 節省加壓次數 ×{n}Steps saved ×{n} 完成高壓段(414 MPa)High-pressure run completed (414 MPa) 高壓段未完成,膠體孔資料缺失High-pressure run incomplete; gel pores missing 前處理得當Proper pre-treatment烘乾損傷孔隙結構Oven drying damaged the pores孔隙水未移除Pore water not removed 🎴 數據晶片🎴 Data chip👻 比較分析👻 Comparative analysis 🏆 擊敗墨水瓶魔像🏆 Ink-Bottle Golem defeated魔像仍在……(未擊敗)The golem survives… (not defeated) 剩餘心數 ×{n}Hearts left ×{n}安全處置正確 ×{n}Correct safety responses ×{n} 倍率(判讀 +{a}、答對 +{b})Multiplier (reading +{a}, answers +{b}) 傳說級汞探員Legendary mercury raider王牌汞探員Ace mercury raider可靠的汞探員Reliable mercury raider見習汞探員Apprentice mercury raider 已存檔到 {n}Saved to {n}已讀取存檔Save loaded沒有可繼續的存檔No save to continue 瀏覽器不允許儲存資料,請改用「存檔碼」。Your browser blocks storage; please use a save code. WebGPU 硬體繪圖已啟用WebGPU hardware rendering on此瀏覽器不支援 WebGPU,已改用軟體繪圖WebGPU is not available; using software rendering 存檔碼已產生並複製Save code generated and copied存檔碼無效Invalid save code已刪除Deleted 請在關卡中或關卡之間存檔You can save during or between stages (目前:WebGPU)(now: WebGPU)(目前:軟體)(now: software) WebGPU軟體繪圖Software 💾 存檔Save📂 讀取存檔Load 自動存檔Autosave存檔 {n}Slot {n}(空)(empty) 選擇強化卡Card choice前處理Pre-treatment已破關Cleared分數 {n}Score {n} 上Up下Down左Left右Right確認/加壓(A)Confirm / pressurise (A)取消/結束加壓(B)Cancel / stop (B)暫停Pause 請按下按鍵…Press a key… 汐里學姊ShioriHg 醬Hg-chan旁白Narrator 臺北的夜晚。AEML 材料實驗室的燈還亮著。Night in Taipei. The lights of the AEML materials lab are still on. 桌上靜靜放著一台壓汞儀:它能用壓力,把汞推進看不見的孔隙。A mercury porosimeter waits on the bench: it uses pressure to push mercury into invisible pores. 「孔隙決定了材料能撐多久。」汐里學姊說。"Pores decide how long a material lasts," says Shiori. 今晚,我們要縮小,潛入材料的內部。Tonight, we shrink down and dive inside the material. 從玻璃珠到水泥,從毛細孔到膠體孔……From glass beads to cement, from capillary pores to gel pores… 但在孔隙最深處,有東西正在等著我們。But deep in the pores, something is waiting for us. 汞流突襲:出發!Mercury Raiders: let's go!
深夜的 AEML 材料實驗室。你是今天剛報到的新人。Late at night in the AEML materials lab. You joined today.
歡迎來到 AEML!我是汐里,接下來由我帶你。Welcome to AEML! I'm Shiori, and I'll be guiding you.
我是 Hg 醬!我是一滴汞,但我不會隨便鑽進孔裡喔~除非你給我壓力!I'm Hg-chan! I'm a drop of mercury, but I won't squeeze into pores unless you put me under pressure!
汞對大部分材料都不潤濕,所以要加壓才進得去。壓力越大,能進入的孔就越小:D = 1.247 / P。Mercury doesn't wet most materials, so it needs pressure. The higher the pressure, the smaller the pore: D = 1.247 / P.
第一站是玻璃珠堆積體。先用大步接近,看到汞開始湧入時改用細步,把陡升段量清楚。First stop: packed glass beads. Approach with big steps, then switch to fine steps when mercury floods in.
很好!接下來是真正的水泥漿體,w/c 0.50。Nice! Next is a real cement paste, w/c 0.50.
等等,樣品剛從養護室拿出來,孔裡都是水耶!Wait, the sample just came out of the curing room. Its pores are full of water!
沒錯。前處理會決定數據能不能信。好好想想要怎麼乾燥它。Right. Pre-treatment decides whether the data can be trusted. Think carefully about how to dry it.
這次是 w/c 0.35 的漿體,已經用溶劑置換處理好了。This time it's a w/c 0.35 paste, already solvent-exchanged.
水灰比降低,多餘的水變少……你覺得臨界孔徑會往哪裡移動?Less water, less excess space… where do you think the critical diameter will move?
孔變窄了,我要更用力擠才行……The pores are narrower. I'll have to squeeze harder…
這是我們實驗室在研究的 LC3:石灰石煅燒黏土水泥。This is LC3, limestone calcined clay cement, the binder our lab studies.
它和第 2 關的 OPC 用一樣的 w/c。我把你上次的曲線疊在圖上,等一下仔細比較。It has the same w/c as the stage-2 OPC. I've overlaid your earlier curve so you can compare.
聽說這裡的孔又細又彎,像櫻花迷宮一樣~I heard the pores here are tiny and twisty, like a cherry-blossom maze!
學姊!孔隙深處有東西在動!Shiori! Something is moving deep in the pores!
是墨水瓶魔像……它把大孔藏在細小的喉道後面,讓 MIP 誤判孔徑。It's the Ink-Bottle Golem. It hides large pores behind tiny throats so MIP misreads their size.
儀器預約時間有限,每次加壓都會削弱它。還有,隨時注意汞蒸氣警報,安全第一!Our instrument time is limited, and every step weakens it. And watch for vapour alarms. Safety first!
上吧,汞探員!Let's go, mercury raider!
太厲害了!你看穿了墨水瓶魔像的把戲。Amazing! You saw through the golem's trick.
記住:MIP 量到的是「喉道」,不是孔體本身。搭配影像或第二次進汞,才能看清全貌。Remember: MIP measures throats, not bodies. Pair it with imaging or re-intrusion to see the whole picture.
下次見~用完的汞要記得密封回收喔!See you next time! Seal and recycle the used mercury!
dV/dlogD 透視鏡dV/dlogD lens
在曲線圖上疊加微分孔徑分布(紫色長條),峰值就是臨界孔徑的線索。Overlays the differential distribution (purple bars); the peak points to the critical diameter.
精密步進器Precision stepper
解鎖 ×1.25 超細步幅,並增加 5 次加壓機會。Unlocks ×1.25 ultra-fine steps and adds 5 steps per stage.
平衡延長器Equilibration timer
延長每一步的平衡時間:×12 快速加壓不再產生未平衡點。Longer equilibration per step: fast ×12 steps no longer create non-equilibrium points.
接觸角校正器Contact-angle calibration
判讀臨界孔徑的容許範圍放寬 20%。接觸角 130° 與 140° 會讓換算孔徑相差約 19%。Widens the reading tolerance by 20%. Using 130° vs 140° shifts the computed diameter by about 19%.
比較曲線Reference curve
每關都疊加上一關的曲線作比較,並獲得 +15 籌碼。Overlays the previous stage's curve in every stage and grants +15 chips.
數據晶片Data chip
之後每關結算時基礎籌碼 +25。+25 base chips in every following stage.
通風櫥Fume hood
Boss 戰多一顆心,並自動擋下第一次傷害。One extra heart in the boss fight, and the first hit is blocked.









