重要公告 (Announcement)

Monday, October 5, 2026

[測試][PZG] 粒徑大作戰:篩網轟炸客 Sieve Bomber

材料物化性分析・粒徑分析Particulate Analysis · CT5812701

粒徑大作戰Particle Size Showdown

篩網轟炸客SIEVE BOMBER

© 2026 AEML, NTUST · CT5812701

研究室・出發準備Lab Preparation

遊戲人數Players模式Mode
連線方式Connection
難度Difficulty起始關卡Stage
輸入房號Room code
房號Room code------
其他玩家打開同一篇文章按「加入」輸入房號,或掃描 QR code/開啟連結。把座位設為「線上」,人齊後按「出發」。Others open this post, choose Join and type the code, or scan the QR / open the link. Set seats to Online, then press Go.
Cloudflare 雲端中繼Cloudflare relay-
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S顯微鏡ScopeC乾/濕Dry/WetA吸/吐InhaleB炸彈/轉Bomb/Rot

設定Settings

語言Language
背景音樂Music
音效Sound FX
主音量Master volume
音樂音量Music volume
音效音量FX volume
全螢幕Fullscreen
繪圖Renderer-
畫質Quality
螢幕搖桿On-screen pad
劇情提示Story hints
自訂按鍵Key bindings
Cloudflare 中繼Cloudflare relay

自訂按鍵Key Bindings

點選按鈕後按下新按鍵(Esc 取消)。第 3、4 位同機玩家請使用 USB/藍牙手把。Click a button, then press the new key (Esc cancels). Local players 3 and 4 use USB/Bluetooth gamepads.

存檔 / 讀檔Save / Load

存檔保存在本機瀏覽器(自動存檔 + 3 個欄位);也可「匯出」成檔案,換裝置後「匯入」繼續。Saves live in this browser (auto save + 3 slots). Export to a file to continue on another device.

玩法說明・課程重點How to Play · Course Notes

遊戲目標Goal

你是「先進工程材料實驗室」的研究員。畫面中間是一疊 ASTM 標準篩:最上方是漏斗,往下篩孔越來越小,直到 150 μm(No.100),最底下是底盤。把骨材放進篩塔,讓每一層篩網被正確粒徑的骨材填滿一整列,就完成「篩分」,累積到目標列數即過關。You are a researcher in the Advanced Engineering Materials Lab. In the middle is a stack of ASTM sieves: the hopper on top, openings shrinking down to 150 µm (No.100), and the pan at the bottom. Fill whole rows of each layer with correctly sized particles to sieve them; reach the target number of rows to clear the stage.

俄羅斯方塊:骨材掉落Falling aggregate (Tetris)

骨材從漏斗掉下(倒數圈歸零就自動落下)。比篩孔小的會穿過篩網,比篩孔大的就留在那一層――和真正的篩分析一模一樣。走到漏斗旁按 A 把骨材「吸入」,移到想放的位置再按 A 吐出;含著骨材時按 B 旋轉。每層篩只有 2 列高,記得把大塊的骨材平放!Particles drop from the hopper (automatically when its timer ring runs out). Finer than an opening, they pass; coarser, they are retained on that sieve, exactly like a real sieve analysis. Stand near the hopper and press A to inhale a particle, move, and press A to spit it; press B while carrying to rotate. Each layer is only 2 rows tall, so lay big pieces flat!

如果骨材被下面的東西擋住、停在錯誤的篩層,就會出現紅色「!」――這就是堵塞,該列滿了也無法篩分(blinding),堆到漏斗區還會引發「滿篩危機」。If a particle is blocked and stops in the wrong layer it gets a red "!": that is clogging. The row cannot be sieved even when full (blinding), and stacks reaching the hopper trigger an overload countdown.

轟炸超人:篩分炸彈Sieve bombs (Bomberman)

B 放炸彈,C 切換炸彈種類。乾篩震動炸彈(金色)模擬震動與敲擊裝置:十字範圍遇到第一個顆粒就停,正確的顆粒被篩出並記錄、卡錯層的被震鬆繼續往下篩;但越細的顆粒越容易產生細粉附著(白粉,乾篩除不掉)。水洗炸彈(藍色)水流會穿透顆粒,洗掉附著細粉、分散團聚顆粒,但爆炸後你會進入烘乾時間:不能放炸彈、移動變慢,被骨材砸到會受傷。炸彈也會把附近的研究員震暈,小心別炸到自己!B places a bomb, C switches type. The dry sieve bomb (gold) imitates shaking and jarring devices: its cross blast stops at the first particle; correct particles are sieved out and recorded, stuck ones are shaken loose to keep sieving, but finer particles often end up with fines clinging (white dust that shaking cannot remove). The wet sieve bomb (blue) flows through particles, washes off clinging fines and disperses agglomerates, but afterwards you must dry: no bombs, slower moves, and falling particles hurt. Blasts also stun researchers, including you!

進階技能:顯微鏡粒子計數Special: microscope particle counting

篩分、放好骨材會累積能量;能量滿了按 S,9 秒內可看到每個骨材的二維等效圓直徑、灰色「?」骨材的真實粒徑,以及落點預測。但就像真正的粒子計數法:統計顯著性偏低、小粒子可能被大粒子遮住,黃色讀數與疊影可能有誤差!Sieving and good placements fill the energy bar; press S when full to see each particle's 2D equivalent circular diameter, the true size of gray "?" particles and landing predictions for 9 s. Like real particle counting, statistics are weak and small particles can be hidden, so yellow readings and double images may be wrong!

細粉、團聚顆粒與底盤Fines, agglomerates and the pan

白色雲朵是 <150 μm 細粉:一路落到底盤就算通過最細篩;落在骨材上就會附著。深色帶白點的是團聚顆粒:乾篩時像粗顆粒卡在錯的層,水洗後才分散成細粉通過。White puffs are fines (<150 µm): reaching the pan means passing the finest sieve; landing on particles means clinging. Dark speckled lumps are agglomerates: they act coarse in dry sieving and only pass as fines after washing.

篩分析報告與細度模數Sieve report and fineness modulus

左側面板即時顯示各篩的% 通過(CPFT)與細度模數。FM=標準篩(150 μm、300 μm、600 μm、1.18、2.36、4.75、9.5、19、37.5 mm)上累積留篩百分率總和 ÷ 100;紫色虛線的 半尺寸篩(12.5、25 mm)不計入。過關時會看到完整報告、對數座標的 CPFT 圖與 ASTM C33 級配範圍。The left panel shows % passing (CPFT) on every sieve and the fineness modulus live. FM = sum of cumulative % retained on the standard sieves (150 µm ... 37.5 mm) / 100; purple dashed half sizes (12.5, 25 mm) are excluded. Each stage ends with a full report, a log-scale CPFT chart and the ASTM C33 grading band.

操作Controls

玩家 1:方向鍵移動、Z=A(吸/吐)、X=B(炸彈/旋轉)、C=切換乾/濕、V=S(顯微鏡)。玩家 2:WASD、G/H/J/K。P 暫停、F 全螢幕、Esc 設定。第 3、4 位同機玩家使用手把(A/B/X/Y,Start 暫停)。手機請開「全螢幕」並在設定開啟「螢幕搖桿」。所有按鍵都能在設定中自訂。Player 1: arrows move, Z = A (inhale/spit), X = B (bomb/rotate), C = dry/wet, V = S (microscope). Player 2: WASD, G/H/J/K. P pause, F fullscreen, Esc settings. Local players 3 and 4 use gamepads (A/B/X/Y, Start pauses). On phones use Fullscreen and turn on the on-screen pad in Settings. All keys can be remapped.

多人與連線Multiplayer and online

1~4 人:協力篩分共用一座較寬的篩塔;對戰每人一座篩塔,你篩完的列會變成對手的團聚顆粒。可同機遊玩,也可「開房 (Relay)」讓同學用自己的手機掃 QR code 加入。1 to 4 players: Co-op shares one wider sieve stack; Versus gives everyone a stack and your sieved rows become agglomerates for rivals. Play on one device, or Host (Relay) so classmates join with their own phones via QR code.

六個關卡Six stages

① 春・細骨材(ASTM C33)② 夏・粗骨材 No.67 ③ 秋・半尺寸篩 No.57 ④ 冬・濕篩與細粉 ⑤ 月夜・顯微鏡計數 ⑥ 富士・全粒徑分佈。每關結束後有課堂小測驗(涵蓋沉降法、雷射散射、光子相關、電阻法與合併 PSD)。1 Spring fine aggregate (C33), 2 Summer coarse No.67, 3 Autumn half sizes No.57, 4 Winter wet sieving and fines, 5 Moon night microscope counting, 6 Fuji full PSD. Each stage ends with a quiz covering sedimentation, laser scattering, photon correlation, electrical resistance and combined PSDs too.

© 2026 AEML, NTUST · CT5812701 Physical and Chemical Analysis on Materials · Particulate Analysis

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AEML, NTUST
AEML, NTUST
此遊戲原始碼已遭修改,無法執行。請使用 AEML, NTUST 發佈的原始版本。This copy has been modified and is locked. Please use the original release by AEML, NTUST.
© 2026 AEML, NTUST · Advanced Engineering Materials Lab, National Taiwan University of Science and Technology · CT5812701

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