此頁面為未經授權修改之版本(原作:AEML, NTUST)
Unauthorized modified copy (original: AEML, NTUST)
Wii 網頁模擬器Wii Web EmulatorAEML, NTUST
拖曳或選擇遊戲檔案Drop or choose a game file
ISO / CISO / WBFS / WAD / RVZ
用手機頂端對準閃爍的圓點,按手機上的 APoint the top of the phone at the flashing dot and press A on the phone
AEML, NTUST
指標觸控板Pointer pad
藍牙手把Bluetooth gamepad
請先在手機或電腦的系統藍牙設定中配對手把,再按任一鍵喚醒。Pair the gamepad in your OS Bluetooth settings first, then press any button.
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手機當 Wii 遙控器Phone as Wii Remote
① 遙控器(每位玩家右手)① Wii Remote (each player's right hand)
② 雙節棍(左手,選用)② Nunchuk (left hand, optional)
用手機相機掃描 QR code(或開啟下方連結),按「開始」。手機與電腦最好連同一個 Wi-Fi。Scan the QR code with the phone camera (or open the link) and tap Start. Same Wi-Fi as the computer works best.
最多 4 位玩家,自動分配:遙控器手機依連線順序成為 P1、P2、P3、P4;雙節棍手機自動配給第一位「有遙控器、還沒有雙節棍」的玩家。手機畫面會顯示自己是哪位玩家;要指定玩家,請在手機的 ⚙ 選擇。Up to 4 players, assigned automatically: Wii Remote phones become P1, P2, P3, P4 in the order they connect; a Nunchuk phone goes to the first player that has a Wii Remote but no Nunchuk. Each phone shows its player number; to choose a player, use ⚙ on the phone.
…
P2–P4 請按自己手機上的「校正」。P2–P4: tap Calibrate on their own phone.
· v2.3.1
| 玩家Player | 遙控器手機Wii Remote phone | 雙節棍手機Nunchuk phone |
|---|---|---|
| P1 | ||
| P2 | ||
| P3 | ||
| P4 |
P1 輸入監看(P1 控制)Input monitor (P1 controls)
顯示 P1 目前送給遊戲的按鍵:鍵盤、滑鼠、畫面搖桿、藍牙手把與 P1 手機合併計算。P2–P4 只由各自的手機控制。What P1 sends to the game right now: keyboard, mouse, on-screen controller, Bluetooth gamepad and P1's phones combined. P2–P4 are controlled only by their own phones.
鍵盤對應(點擊後按下新按鍵)Keyboard mapping (click, then press a key)
| 十字鍵 上D-pad Up | |
| 十字鍵 下D-pad Down | |
| 十字鍵 左D-pad Left | |
| 十字鍵 右D-pad Right | |
| A 確定OK | |
| B 扳機Trigger | |
| 1 | |
| 2 | |
| + 開始Start | |
| − 選擇Select | |
| HOME 主選單Home | |
| 揮動Shake | |
| 雙節棍 CNunchuk C | |
| 雙節棍 ZNunchuk Z | |
| 類比搖桿 上Stick Up | |
| 類比搖桿 下Stick Down | |
| 類比搖桿 左Stick Left | |
| 類比搖桿 右Stick Right |
滑鼠在畫面上移動=指標。Mouse over the screen = pointer.
等待模擬核心回應Waiting for the emulator core
讀取檔案資訊Reading file info
傳送遊戲檔案到模擬核心Sending game file to the core
載入模擬核心Loading emulator core
掛載遊戲光碟Mounting game disc
啟動遊戲Starting game
載入完成Ready
載入失敗Loading failed
已讀取檔案,但尚未設定模擬核心網址(CORE_URL),目前為示範模式:File read, but no emulator core URL (CORE_URL) is set. Demo mode:
正在載入遊戲:Loading game:
遊戲已啟動:Game started:
無法辨識的檔案格式:Unrecognized file format:
進度已儲存至欄位 State saved to slot
已讀取欄位 State loaded from slot
此欄位沒有存檔:No state in slot
請先開啟遊戲。Open a game first.
模擬核心沒有回應。The emulator core did not respond.
模擬核心錯誤:Core error:
已匯入存檔至欄位 Imported state into slot
已連線手把:Gamepad connected:
正在建立手機連線…Setting up phone link…
手機已連線:Phone connected:
手機已中斷連線。Phone disconnected.
手機連線失敗:Phone link failed:
手機搖桿模式,連線到配對碼 Phone controller mode, linking to code
已連上主畫面,開始遊玩!Linked to the game screen. Play!
此裝置不支援或未允許體感。Motion sensor unavailable or not permitted.
請點一下遊戲畫面中的按鈕以啟用聲音。Click the button on the game screen to enable sound.
模擬核心無法在此瀏覽器內嵌執行(需要桌機版 Chrome 137 以上)。手機可改用「藍牙/手機連結」當搖桿。The core cannot run embedded in this browser (needs desktop Chrome 137+). Phones can join as controllers via Bluetooth / Phone.
請在遊戲畫面中點「選擇遊戲檔案」。Click "Choose game file" on the game screen.
拖曳的檔案超過 1 GB,請改用遊戲畫面中的「選擇遊戲檔案」按鈕,或直接把檔案拖到遊戲畫面上。Dropped files over 1 GB must be chosen with the "Choose game file" button, or dropped onto the game screen itself.
模擬核心沒有回應。請檢查:① data-core 網址正確,且 GitHub Pages 已發布(直接開該網址能看到模擬器);② 使用桌機版 Chrome/Edge 137 以上;③ 部落格若使用自訂網域,需加入 aeml-bridge.js 的 ALLOWED_PARENTS;④ 剛更新 GitHub 的話,等約 10 分鐘後按 Ctrl+F5 重新整理。The emulator core did not answer. Check: (1) data-core is right and GitHub Pages is published (the address opens the emulator); (2) desktop Chrome/Edge 137+; (3) a custom blog domain must be added to ALLOWED_PARENTS in aeml-bridge.js; (4) after updating GitHub, wait about 10 minutes, then press Ctrl+F5.
GitHub 上的 aeml-bridge.js 不是最新版(或瀏覽器仍在用舊快取)。請上傳新版,等約 10 分鐘後按 Ctrl+F5 重新整理。aeml-bridge.js on GitHub is outdated (or still cached). Upload the new one, wait about 10 minutes, then press Ctrl+F5.
此網址未列入模擬核心的允許名單,請把它加入 aeml-bridge.js 的 ALLOWED_PARENTS:This address is not on the core's allowed list. Add it to ALLOWED_PARENTS in aeml-bridge.js:
已下載診斷紀錄:Diagnostic log saved:
繪圖設定已儲存,下次按「開啟遊戲」時套用(會重新載入模擬核心,目前遊戲進度請先存檔)。Graphics settings saved; they apply the next time you press "Open game" (the core reloads, so save your progress first).
手機已連線:Phone connected:
手機訊號中斷(3 秒沒有資料)。Phone signal lost (no data for 3 s).
指標校正完成:Aim calibration done:
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已有 4 位玩家,這支手機暫時沒有分配:4 players already; this phone is not assigned:
· 💤 休眠中(按手機任一鍵喚醒)· 💤 asleep (press any button)
等待重新連線waiting to reconnect
手機已加入:Phone joined:
請先連上 P1 的遙控器手機再校正。Connect P1's Wii Remote phone first.
直接連線direct
經中繼伺服器via relay
經網路中繼(反應稍慢)via network relay (a bit slower)
手機正在連線…Phone is connecting…
網路中繼:待命中 ✓(手機無法直連時會自動使用)Network relay: ready ✓ (used automatically if no direct link)
網路中繼:連線中…Network relay: connecting…
網路中繼:無法連到中繼伺服器(0.peerjs.com 可能被網路擋住)Network relay: cannot reach the relay server (0.peerjs.com may be blocked)
雲端中繼(Cloudflare):已連線 ✓Cloud relay (Cloudflare): connected ✓
雲端中繼(Cloudflare):連線中…Cloud relay (Cloudflare): connecting…
雲端中繼連不上:請確認 data-relay 網址正確,且部落格網域已列入 Worker 的 ALLOWED_ORIGINS。Cloud relay unreachable: check data-relay and the Worker's ALLOWED_ORIGINS.
經雲端中繼via cloud relay
(遙控器)(Wii Remote)
(雙節棍)(Nunchuk)
手機指向(左右/上下):Phone aim (left-right / up-down):
手機連線已就緒:用手機掃描下方 QR code。Phone link ready: scan the QR code below with your phone.
已複製連結。Link copied.
核心 FPSCore FPS -
遊戲速度Game speed -
畫面 FPSDisplay FPS -
記錄時間Recording 0 s
開啟後照常遊玩,會記錄每次按鍵送給遊戲的內容、效能與錯誤訊息。玩完按「匯出診斷紀錄」下載文字檔,附在對話中即可。紀錄包含瀏覽器版本與網址,不含遊戲內容。Play as usual while it records what each button sends to the game, performance and errors. Then export and attach the text file. It includes browser version and page address, no game data.
© AEML, NTUST · Wii Web Emulator Shell · 僅供遊玩您合法擁有之遊戲備份For backups of games you legally own