⏸ 暫停Paused
⚙️ 設定Settings
💾 存檔/讀檔Save / Load
⌨️ 自訂按鍵Custom keys
🌟 過關!Stage clear!
📖 精靈圖鑑與概念明信片Sprite album & concept postcards
📘 遊戲說明書How to play
🌊 故事Story
World 1 打倒糊糊菇後,微光花園重新綻放。X 光精靈「叮叮」帶著皮普和夥伴們來到「對比海灣」。這裡的亮處和暗處被搗蛋鬼「影子菇」搞混了:亮的不一定重,暗的不一定輕!After Blurshroom was defeated in World 1, the Micro Garden bloomed again. Zing the X-ray leads Pip and friends to Contrast Cove, where the prankster Shadowshroom has mixed up light and shadow: bright is not always heavy, and dark is not always light!
要點亮「X 光水晶燈塔」,你得學會讀懂影像對比、把影像變成數字,最後認識特性 X 光。已經改邪歸正的糊糊菇也會一起幫忙。To light the X-ray Crystal Lighthouse you will learn to read image contrast, turn images into numbers and meet characteristic X-rays. Blurshroom, now a friend, helps too.
同一個部落格上若有 World 1 的存檔,開始新遊戲時會自動帶入 World 1 的夥伴與花瓣。If this blog has a World 1 save in your browser, a new World 2 game brings your World 1 friends and petals along.
🎮 操作Controls
- 鍵盤:方向鍵移動/調整滑桿,空白鍵或 Enter 確定,Backspace 返回,P 暫停,H 提示(可在「自訂按鍵」更改)。Keyboard: arrow keys move / adjust sliders, Space or Enter confirm, Backspace back, P pause, H hint (change them in Custom keys).
- 滑鼠/觸控:在花園點地面,皮普就會走過去;點平台可進入關卡;滑桿可直接拖曳。Mouse / touch: tap the ground and Pip walks there; tap a pad to enter a stage; drag sliders directly.
- 螢幕搖桿:在設定或下方按鈕開啟,左邊十字鍵、右邊 A(確定)與 B(返回)。On-screen controller: turn it on in Settings; D-pad on the left, A (confirm) and B (back) on the right.
- 也支援 USB/藍牙手把。USB / Bluetooth gamepads also work.
- 💡 提示按鈕:重播本關的講解。📖 圖鑑:看精靈與明信片。💡 Hint replays the stage explanation. 📖 Album shows your sprites and postcards.
🌼 如何種花How to plant flowers
- 收集花瓣 🌸:新遊戲送 20 片花瓣,另外加上 World 1 剩下的花瓣。第一次過關,每顆星換 12 片;重玩過關每顆星換 4 片。左上角的 🌸 是目前的花瓣數。Collect petals 🌸: a new game starts with 20, plus any petals left over from World 1. A first clear gives 12 petals per star; a replay gives 4 per star. The 🌸 counter at the top left shows how many you have.
- 在海灘散步:用方向鍵、搖桿或點地面讓皮普走動。每走一小段路,就會自動種下一朵花、用掉 1 片花瓣。Walk on the beach: move Pip with the arrow keys, the controller or by tapping the ground. Every few steps a flower is planted automatically, using 1 petal.
- 花的顏色:跟在皮普後面的精靈會決定花色。孵出越多精靈,花園就越繽紛(灰階鯨藍、四葉綠、磨磨黃、剪剪紅、縮縮橘……)。Flower colours: the sprites following Pip choose the colours. The more sprites you hatch, the more colourful the garden (Greyling blue, Clover green, Mopsy yellow, Snip red, Puffy orange…).
- 小規則:關卡平台上不會種花;沙灘最多保留約 420 朵,種滿後最舊的花會讓位給新花。花瓣用完就先去過關或重玩拿星星。Small rules: no flowers are planted on stage pads; the beach keeps about 420 flowers, and the oldest make room for new ones. Out of petals? Clear or replay a stage for more stars.
- 會存起來:種下的花會跟著存檔保存,破關畫面會顯示你種了幾朵。They are saved: your flowers are stored with your save, and the ending shows how many you planted.
🗼 關卡(對應 PCAM.02)Stages (PCAM.02)
- 2-1 灰階排行:原子序對比 C = (η₂ − η₁)/η₂、平均原子序 Z̄(s.7–8、13)2-1 Grey Ranking: atomic-number contrast C = (η₂ − η₁)/η₂ and mean Z̄ (s.7–8, 13)
- 2-2 四葉草偵測器:四象限 BSE 的相加與相減模式(s.11–12)2-2 Clover Detector: sum vs difference modes of a four-quadrant BSE detector (s.11–12)
- 2-3 磨磨的魔法:平均、中值濾波與背景校平(s.17–19)2-3 Mopsy's Magic: averaging, median filter and background levelling (s.17–19)
- 2-4 剪剪下刀:灰階直方圖與臨界值分割(s.20–21)2-4 Snip's Cut: grey-level histogram and thresholding (s.20–21)
- 2-5 河豚縮縮長長:侵蝕、膨脹、斷開與閉合(s.23–24、27)2-5 Puffy's Shrink & Grow: erosion, dilation, opening and closing (s.23–24, 27)
- 2-6 X 光水晶階梯:Kα/Kβ/Lα、EDS 峰辨識、過電壓 U 與 X 光產生範圍(s.35–43)2-6 X-ray Crystal Steps: Kα / Kβ / Lα, EDS peaks, overvoltage U and X-ray range (s.35–43)
- BOSS 影子菇:總複習,答對就發射 X 光彩虹光束BOSS Shadowshroom: review quiz; right answers fire the rainbow X-ray beam
關卡依序開放:過了前一層,下一層的平台才會發光。Stages open in order: a pad lights up once the previous one is cleared.
⭐ 星星與存檔Stars & saves
- 答錯不會失敗,可以一直重試。全對 3 顆星,錯 1–2 次 2 顆星,錯更多次 1 顆星;可重玩刷新最佳紀錄。Wrong answers never end the game; just try again. No mistakes = 3 stars, 1–2 mistakes = 2 stars, more = 1 star. Replay to beat your best.
- 過關會自動存檔;也可在「存檔/讀檔」存到槽位 1–3,或匯出成檔案帶到別台裝置。The game autosaves after every stage; you can also save to slots 1–3 or export a file to use on another device.
- 在關卡中存檔,讀檔後會從該關開頭開始。A save made inside a stage restarts that stage from its beginning.
📱 手機與全螢幕Phone & full screen
- 按「⛶ 全螢幕開始」最好玩;手機請橫向握持。“⛶ Full screen & play” works best; hold your phone sideways.
- 離開全螢幕:按右上角「✕ 離開全螢幕」,或在暫停選單按「✕ 離開全螢幕」,或在設定把全螢幕切成「關」。電腦上也可按 Esc。Leaving full screen: tap “✕ Exit” at the top right, or “✕ Exit full screen” in the pause menu, or switch Full screen off in Settings. On a computer, Esc also works.
- 全螢幕時畫面固定,不會被拖動或縮放。In full screen the view is locked: no scrolling or zooming.
🌊 World 2 全破!對比海灣恢復光彩World 2 clear! Contrast Cove shines again
叮!花園綻放之後,我追著一道 X 光訊號,一路來到這片「對比海灣」。Ding! After the garden bloomed, I followed an X-ray signal all the way to Contrast Cove.
World 1 的夥伴都跟來了,花瓣也帶著!這片沙灘也能種花嗎?All our World 1 friends came along, and we brought our petals! Can we plant flowers on this beach too?
可以!不過……我得先告訴大家:海灣裡那些忽明忽暗的影子,是我表哥「影子菇」搞的。You can! But... I have to tell you something. Those flickering shadows in the cove are my cousin Shadowshroom's doing.
嘻嘻~亮的不一定重,暗的不一定輕!凹凸的影子和真正的成分,你們分得出來嗎?Hee-hee! Bright isn't always heavy, and dark isn't always light! Can you tell bumps from real composition?
我們要點亮「X 光水晶燈塔」:讀懂對比、把影像變成數字,最後認識特性 X 光,也就是我的家族!Let's light the X-ray Crystal Lighthouse: read contrast, turn images into numbers, and meet characteristic X-rays, my own family!
走到 2-1 的平台出發吧!Let's head to pad 2-1!
叮!微光花園綻放之後,我追著一道 X 光訊號,一路來到這片「對比海灣」。Ding! After the Micro Garden bloomed, I followed an X-ray signal all the way to Contrast Cove.
這台裝置上沒有 World 1 的存檔,不過夥伴們還是都來了!There's no World 1 save on this device, but our friends came along anyway!
我得先告訴大家:海灣裡那些忽明忽暗的影子,是我表哥「影子菇」搞的。I have to tell you something: those flickering shadows in the cove are my cousin Shadowshroom's doing.
嘻嘻~亮的不一定重,暗的不一定輕!凹凸的影子和真正的成分,你們分得出來嗎?Hee-hee! Bright isn't always heavy, and dark isn't always light! Can you tell bumps from real composition?
我們要點亮「X 光水晶燈塔」:讀懂對比、把影像變成數字,最後認識特性 X 光!Let's light the X-ray Crystal Lighthouse: read contrast, turn images into numbers, and meet characteristic X-rays!
走到 2-1 的平台出發吧!Let's head to pad 2-1!
噗咻~我是灰階鯨!BSE 影像裡,平均原子序越大、背散射係數 η 越大,看起來就越亮。Pfoosh! I'm Greyling! In a BSE image, the higher the mean atomic number and backscatter coefficient η, the brighter it looks.
兩相的對比 C = (η₂ − η₁)/η₂。大於約 10% 很好分辨;只有幾 % 就要加大電流、放慢掃描。The contrast between two phases is C = (η₂ − η₁)/η₂. Above about 10% it's easy; at only a few % you need more current and a slower scan.
水泥裡的相要算平均原子序:Z̄ = Σ wᵢZᵢ,wᵢ 是各元素的質量分率喔!For cement phases, use the mean atomic number Z̄ = Σ wᵢZᵢ, where wᵢ is each element's mass fraction!
我是四葉,四象限 BSE 偵測器!A、B、C、D 四片葉子各自收集背散射電子。I'm Clover, a four-quadrant BSE detector! My leaves A, B, C and D each collect backscattered electrons.
成分改變時,四片葉子收到的 BSE「數量」一起變;凹凸改變的是我們的「軌跡」,所以對面的葉子會意見不同!When composition changes, all four leaves get more or fewer BSE together; bumps change our trajectory, so opposite leaves disagree!
所以:相加 A+B+C+D → 成分對比;相減 A−B → 形貌對比。So: sum A+B+C+D → compositional contrast; difference A−B → topographic contrast.
我是磨磨,專門幫影像洗澡!但洗太用力,邊界也會被磨掉喔。I'm Mopsy, and I give images a bath! But scrub too hard and the edges wear away too.
平均濾波會讓邊緣變糊;中值濾波能去雜訊又保留邊緣。還有,背景校平要在設定臨界值之前做!Averaging blurs edges; a median filter removes noise but keeps them. And level the background before you threshold!
喀嚓喀嚓!我是剪剪。比臨界值暗的像素都會變成孔隙,在哪裡下刀,就決定量到多少孔隙率!Snip snip! I'm Snip. Every pixel darker than the threshold becomes pore, so where I cut decides the porosity!
看直方圖:孔隙峰和水化物峰之間的深谷,就是乾淨的下刀處。臨界值是一個決定,不是事實!Read the histogram: the deep valley between the pore peak and the hydrate peak is a clean place to cut. A threshold is a decision, not a fact!
呼——我是縮縮!我一縮,每個顆粒的邊緣就少一圈像素(侵蝕);我一鼓,就多一圈(膨脹)。Phoo! I'm Puffy! When I shrink, each feature loses a ring of pixels (erosion); when I puff up, it gains one (dilation).
先縮再長=斷開:分開黏在一起的顆粒、去掉小雜點。先長再縮=閉合:把裂開的碎片接回來。Shrink then grow = opening: it separates touching grains and removes specks. Grow then shrink = closing: it joins broken pieces.
我是殼殼,身上有 K、L、M 三層殼。最裡面的 K 層最難剝,能量也最高!I'm Shelly, with K, L and M shells. The innermost K shell is the hardest to peel and the most energetic!
電子束把內層電子撞出去,外層電子跳下來補位,多出的能量就變成我:特性 X 光!The beam knocks out an inner electron, an outer electron drops into the hole, and the spare energy becomes me: a characteristic X-ray!
L 跳到 K 叫 Kα,M 跳到 K 叫 Kβ,M 跳到 L 叫 Lα。能量決定是哪個元素,強度決定有多少。L to K is Kα, M to K is Kβ, and M to L is Lα. Energy tells you which element; intensity tells you how much.
嘻嘻嘻!我把形貌的影子全偽裝成成分,你們的燈塔永遠亮不起來!Hee-hee! I've disguised every topographic shadow as composition. Your lighthouse will never shine!
大家一起上!每答對一題,就發射一道 X 光彩虹光束!Everyone together! Every right answer fires a rainbow X-ray beam!
看招!相減模式的影子幻術!Take this! The difference-mode shadow illusion!
別上當!切換到能顯示真正成分的模式!Don't fall for it! Switch to the mode that shows the true composition!
嗚……我一半在光裡、一半在影子裡,大家總是分不清哪個才是真正的我……Sniff... I'm half in light and half in shadow, and nobody can ever tell which part is really me...
表哥,我懂那種感覺!一起住到花園吧,在清楚的影像裡,沒有人會被誤會。Cousin, I know that feeling! Come live in the garden. In a clear image, nobody gets misunderstood.
燈塔亮了!下一站是「水泥花園」,那裡有 EDS、試片製備,還有好多水泥相精靈在等我們!The lighthouse is shining! Next stop: the Cement Garden, with EDS, specimen preparation and lots of cement-phase sprites waiting for us!
大家一起跳綻放之舞!Everyone, Bloom Dance!
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